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Boy Set on Fire Over Video Game Debt

Normally, we're of the type who would defend the youth of America. Sure, they're not the brightest crayons in the box, but we think, at heart, they're generally well intentioned. But we're done defending them after hearing about 15-year-old Florida boy Matthew Bent and his four hoodlum friends, who set fire to classmate Michael Brewer this past Monday.

The incident unfolded thanks to the $40 Brewer borrowed from Bent to purchase a video game. In retaliation for this unpaid debt, Bent attempted to steal a bike, belonging to Brewer's father, on Sunday. The crime was thwarted when Bent was observed by Brewer, who promptly called police.

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Video Games

'Mortal Kombat 9' Could Be the Goriest Yet



Finally, the 'Mortal Kombat' franchise is revamping its reputation as the originator of the 'fatality,' bringing back its tradition of splattered blood and graphic gore in the new, unnamed 'MK9.' G4TV.com reports that the franchise is heading back to what it does best: making 'M'-rated video games and giving players the best fatalities and end moves. Back in 1992 when it was introduced to arcades, the game became one of the first to come under attack for its gratuitous violence, and the first installment in almost three years will certainly give detractors something to worry about.

For serious 'Mortal Kombat' fans, check out Midway developer Ed Boon's Twitter account. He seems to be listening to what fans are saying, and it sounds like those who enjoy missing limbs and dangling spines will be in for a treat. [From: G4TV.com]

Video Games

California AG Wants US Supreme Court to Regulate Violent Games

Heads up to all you young gamers out there -- California Attorney General Jerry Brown is taking his anti-video game crusade all the way to the United States Supreme Court. On Wednesday, Mr. Brown petitioned the nation's highest court to uphold a proposed California state law banning the sale or rental of violent games to children.

According to the LA Times, a federal district court shot down the law back in 2007 because of that pesky 1st Amendment. Just this February, an appeals court subsequently upheld the 2007 ruling. Is that enough to stop Brown? Nope. He's taking the fight all the way to Washington, which would be the first gaming regulation case to make it to the Supreme Court, although we doubt it'll get that far -- eight other similar cases from other states have tried and failed.

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Video Games

Teenager Accused of Raping 12-Year-Old Boy He Met on Xbox Live

Nineteen-year-old Codey R. Hawks of Parma, Ohio has been arrested for allegedly raping a 12-year-old boy after meeting him via Xbox online live.

On January 15, according to Cleveland's NBC affiliate, Hawks allegedly traveled to the boy's residence in Michigan, staying there with him for some time. Having been arrested Monday and charged with rape and sexual imposition, Hawks is currently being held in the Cuyahoga County Jail.

While these allegations are still very much just that -- allegations -- this story is only the latest knot in a recent string of developments concerning teenagers, video games and violence. Despite a recent study concluding that violent games do not lead to violent behavior, the recent stories of the 'Halo 3' killer and the Xbox taco-slapper may suggest otherwise. [From: NewsNet5 via Alley Insider]

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Video Games

Violent Games Don't Cause Violence, New Study Says




In a newly published study, researchers at Texas A&M claim that playing violent video games has no correlation to school shootings, we learned today from Bit-Tech and GamePolitics.

Professor and lead researcher Christopher Ferguson found the subject worthy of interrogation due to the popular trend of blaming violent video games for incidents such as the Columbine High School shooting. Naming complex sociological conditions as the primary causes of violence, Ferguson refers to video games as a "straw man," claiming that -- by faulting video games -- "politicians can create an appearance of taking action against crime."

Founding his arguments on research by the FBI and the Secret Service, and pointing out that no evidence suggests the Virginia Tech and Northern Illinois shooters played violent games, Professor Ferguson might once and for all expose that straw man for what he is. Then, maybe, we can turn our attention, and our energies, to some real problems. [From: GamePolitics via Bit-Tech]

Do you think violent video games are a bad influence?




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Audio/Video, Cell Phones, Cameras, Google

Police Shooting Caught on Phone

In one of the more disturbing examples of police brutality in recent memory, a subway officer in Oakland, CA shot and killed a young man at point-blank range on New Year's day, in a situation where there was clearly no imminent threat to the officer's life. How can we say "clearly", you ask? Because three separate onlookers caught the incident on video, using mobile phones and cameras.

The recordings show three policeman forcefully holding down group of young men; suddenly, and for no apparent reason, one of the officers takes out his pistol and shoots one of the young men in the back. 22-year-old Oscar Grant died later in the hospital.

Currently, YouTube lists more than 500 videos related to the incident. The officer, who has yet to give his own account of the incident, has resigned from BART police yesterday. Grant's family has filed a $25 million lawsuit against Bay Area Rapid Transit (BART), which employs the officer, 27-year-old Johannes Mehserle.

Near-riots are already taking place in Oakland. If this guy doesn't do some serious time, prepare for the backlash. [From: The Guardian]

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Computers

Study Shows Teens on MySpace Often Talk Sex, Violence


Growing up as a teenager can be hard. At a time when youths are still discovering themselves and seeking acceptance from their peers (or strangers), what does one do? Let it all out on MySpace, of course. According to a study published in the January issue of Archives of Pediatrics & Adolescent Medicine, 54-percent of the 500 MySpace profiles studied mentioned sex, alcohol, and violence on their respective user pages. The users were a mix of male and females, and were all 18 years of age.

In a similar and somewhat hopeful study, the doctors chose 190 different profiles of users between 18 and 20 years old that mentioned sex, substance abuse, or violence three or more times. The doctors then created their own profile page under the name "Dr. Meg," and sent the users an e-mail regarding the risks of publishing certain information, and also different clinical resources they could research. After three months, the researchers found that 42.1-percent of users that received the email -- and 29.5-percent of users that did not -- removed the risky language from their profile pages, or made their pages private. Seems a lot of the teens may have simply been venting, or didn't realize the risks of what they were doing at the time.

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Video Games

Violence in Video Games: The Saga Continues



The whole "violence in videogames" debate just got a bit more lively, thanks to a new study in the journal Pediatrics claiming to link violent games and increased aggression. Professor Craig Anderson, who teaches psychology at Iowa State University and runs its Center for the Study of Violence, told PC World, "We now have conclusive evidence that playing video games has harmful effects on children and adolescents."

As reported by GamePolitics, the Entertainment Consumer Association (ECA) responded to the report by saying of the study, "[We] have been waiting for the results of an unbiased, longitudinal and comprehensive study... Unfortunately...we remain wanting." Shortly thereafter, Ferguson responded to the study, claiming it to contain "weak results" and "misleading conclusions."

PC World's Matt Peckham caught up with the professor for a two-part interview in which Ferguson further clarifies why he takes issue with the piece. One of his main points is the study lacked any sort of control for family violence exposure. We'd tend to agree: a study that doesn't account for this is essentially negligent. From the interview:

"Sure, some of my own research that I've done, I've found that controlling for family violence exposure pretty much wipes out any relationship between violent games and aggression, so the correlation is essentially zero once you control for family violence. They didn't do that in this study, which is a significant concern for me."

[From: PC World]

TV

Do Mean Movies Make Kids Mean?

Mean Movies Mean Mean Kids?Everyone today is quick to blame video games for their effects on the mentalities of today's kids. But, in all this focus on the corrupting powers of gaming, people seem to have forgotten about the thing that was supposed to have twisted the minds of the last few generations of kids: movies. Some researchers haven't forgotten, though, and have presented findings showing that mild but mean movies have the same influence on people as violent ones.

The study had just 53 female students watch a violent scene from 'Kill Bill,' an angry scene from 'Mean Girls,' or a (relatively) peaceful seance scene from 'What Lies Beneath.' After these screenings, the students were confronted with an irritating person in real life. The group of students who watched the first two movies were mean right back, while the group who watched the peaceful film reacted more calmly.

While we're not going to call a study based on just 53 students compelling, it is safe to say that you shouldn't be avoiding films and other content purely based on violent or otherwise "adult" content -- 'Mean Girls' is, after all, rated PG-13. [From: USA Today]

Video Games

Parents Fear 'Grand Theft Auto' More Than Porn, Beer

After their poll revealed that parents fear sex more than violence in video games, a new survey by WhatTheyPlay.com shows that adults worry more about their children playing 'Grand Theft Auto' than watching pornography or drinking beer.

The poll asked parents about which behavior 17-year-old kid at a sleepover would concern them most. From over 1600 respondents, 49% chose smoking marijuana, 19% said playing 'Grand Theft Auto', 16% said porn, and only 14% went for beer.

Cheryl K. Olson, co-author of 'Grand Theft Childhood,' believes this is because video games are the most alien to adults out of the options. "Parents we spoke with in focus groups often bemoaned the fact that they didn't know how to use game controls - and felt unequipped to supervise or limit video game play," she says. Of course, parents don't want their children drinking alcohol, but that's a more familiar risk."

We can only imagine how they'd react to their children playing the "Hot Coffee" scene from 'GTA: San Andreas' while enjoying a joint and a Bud. [Source: BetaNews]

Video Games

Violent Video Games Don't Cause Violence, Says New Book

No Reason for Parents to Fear Videogames According to Researchers
Think violent video games are slowly turning your kids into future serial killers? We'd like to point out that a couple of researchers from Harvard Medical School don't agree. The researchers -- Cheryl Olson and Lawrence Kutner -- recently completed a book called "Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do," in which they dispel some myths about video game-related violence, and possibly give life to others.

In the course of their research, the husband and wife team spoke with 1,200 middle-school children about their gaming habits and how gaming affects their social lives. The researchers found that gaming is actually a very social activity for most children, with friends frequently gaming together or talking with friends at school about gaming. They also found that fascination with violent games isn't limited to miscreant little boys -- the 'Grand Theft Auto' series was the second most popular game for the girls (despite it not being intended for minors).

However, they also found that kids who played M-rated games were actually more likely to get into fights than those who didn't, 51-percent vs. 28-percent. But, Olson and Kutner's findings didn't necessarily lead to blaming the games; instead, they concluded that the kids who are more likely to want to play those games probably have somewhat violent inclinations to begin with. More studies are still needed, according to the couple, but since you're not letting your kids play M-rated games anyay, you don't have to worry -- right? [Source: Reuters]

Video Games

Man Stabbed In Line to Buy 'Grand Theft Auto IV'



In the latest case of life imitating art, violence erupted last night among eager video gamers waiting to buy 'Grand Theft Auto IV,' a title that encourages players to engage in virtual criminal acts to complete the game. First, a 23-year-old man waiting in line in for the game outside a video game store in London, England was stabbed repeatedly by a passer-by. Then, in a separate incident outside of a different store (also in the United Kingdom), an 18-year-old was attacked by two assailants, who took off with the freshly-purchased copy of 'Grand Theft Auto IV' and left the poor teen with a broken nose and mouth.

The UK is no stranger to game-related violence, but it's usually of the soccer-hooligan variety. Now it seems as though the UK is joining the US as a breeding ground for crazy gaming consumers who somehow can't wait for the real thing (the game) to start the violence, so they're resorting to the actual real thing (i.e. real, live violence). It's either that, or these British gamer thugs just don't want to pay the 40 pounds (about $80) that 'GTA IV' costs in the UK (it's only $60 here in the US).

Either way, it makes us wonder, are video gamers becoming the new soccer hooligans? In the UK, at least, it seems as though they are. [Source: TimesOnline]

Computers, Video Games

Spaniards Up in Arms Over Civil War Game

Spanish Civil War Game Doesn't Take SidesIn American war gaming, the American Civil War has been a popular setting for games ranging from the board and dice variety, like Avalon Hill's classic 'Gettysburg,' to the more recent (and forgettable) 'Civil War: A Nation Divided.' These games don't tend to raise the ire of those who were directly affected by the war because, well, there just aren't too many of those people still around these days. However, the situation is very different in Spain, where a game portraying the the 1936-1939 Spanish Civil War is stirring up debate by those who still remember it.

The game, called 'Shadows of War: The Spanish Civil War,' enables players to take the side of either the victorious Fascist forces or the defeated Republicans, playing through the three-year conflict that resulted in 500,000 deaths and ultimately lead to a 36-year dictatorship. While many appreciate the opportunity to re-write history as a Republican soldier, many others who lost close ones or directly fought in the war think the game trivializes a difficult time in Spanish history.

What it seems everyone can agree upon, though, is that it isn't a particularly good game, scoring mediocre reviews by those who have weighed in on the game so far.

Here in the U.S., as mentioned above, the wounds of our Civil War have healed enough that few think twice about a game that embraces the subject. However, there has been quite a bit of discussion surrounding games set during World War II and other more modern conflicts, specifically whether they trivialize the plight of soldiers. Hank Keirsey, a veteran of the Gulf War and a military advisor for 'Call of Duty 4,' recently spoke out against these accusations, saying that they actually inspire kids to learn history and respect those who have fought in these wars.

Funny how nobody really complained about G.I. Joe and his cronies when we were kids, but maybe that's because G.I. Joe was re-imagined as an adventurer in the early '70s following Vietnam-war era complaints about the soldier doll for dudes.

From Guardian Unlimited and Next Generation

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Video Games

Is 'Manhunt 2' the Most Violent Video Game Ever?



Rockstar, maker of the ever popular 'Grand Theft Auto' series, got in on the Halloween action yesterday and released its new ultra violent and extremely controversial title 'Manhunt 2.' After being banned in Britain, twice, a greatly toned down version of the game is seeing the light of day in the US.

In the game you play a patient in a mental institution with some, um... violent tendencies. Some are in fact claiming that 'Manhunt 2' is the most violent video game ever. The Wii version might be the most disturbing, requiring you to pantomime the deadly acts with the motion sensing controller.

Feel a need to rip out a skull with a sickle? Beat a cop to death with a his own night stick? Or perhaps caving in a person's head with a fire extinguisher is more your style. If any of these three things sounds exciting to you, then you are a sick person.

The title is rated 'M' for mature audiences, meaning that no one under the age of 17 can purchase it. However, these rules are easy to circumvent and rarely enforced. We normally don't buy into the dangers of video games mumbo-jumbo, but the idea of small children physically acting out acts of such brutal violence is a little shiver-inducing. Parents may want to be extra vigilant and keep their young away from this title.

What do you think? Is this just over-hyped hysteria about what is essentially a fictional game? Or do you think 'Manhunt 2' has gone too far?

From CBS.



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Video Games

Judge Strikes Down Violent Video-Game Law



Laws designed to 'protect' minors from violent video games are being torn down in court rooms all around the country. The latest (warning: PDF) being Oklahoma's law which set up $1,000 fines for those selling or distributing violent video games to minors. But, like laws in California, Michigan, Minnesota, Washington, Illinois, and Louisiana, the Oklahoma legislation was found to be unconstitutional on the grounds that video games are a protected form of free speech no matter how violent, vulgar or just plain bad they might be.

Unlike some of the other decisions mentioned, the Oklahoma ruling was not just a victory for free speech; it was also a rather brutal denunciation of the rationale behind these laws. Along with her ruling, U.S. District Court Judge Robin Cauthron stated that, "[The] argument that 'common sense' dictates that playing violent video games 'is not good for children,' [...] completely fails."

However, this latest ruling doesn't exactly mean that freedom of speech for video games is intact. Take, for example. the recent flap over the video game, 'Manhunt 2' by Rockstar, publisher of the 'Grand Theft Auto' series. The game was deemed so brutally violent (disclosure: the first 'Manhunt' is one of our all-time favorites) that the Entertainment Software Ratings Board gave it an Adults Only rating. Both Sony and Nintendo vowed to never allow the game on any of its game consoles. That left Microsoft, except an Xbox 360 or PC version of the game would never have made it on store shelves since no major retailer carries AO-rated games. Ditto for a game that's unrated, which essentially makes the voluntary rating process not such a voluntary one at all. Rockstar ended up tucking its freedom of speech between its legs and re-made the game, making it far less violent in order to achieve an M rating.

So, repeal all of the video-game violence laws you want -- we're all for it. But, until things change from within the gaming industry itself, censorship will continue to prosper.

From Joystiq

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