by Ben Deitz on October 27, 2010 at 06:30 PM

Ah... Halloween. We embrace our spooky sides by filling our October nights with horror, donning our black capes and, of course, playing as many terrifying video games as possible. (Don't you?) While we can't deny the appeal of monster mainstays like 'Frankenstein' and 'Dracula,' our horror tastes lean towards the brain-munching variety. So join us as we indulge in our love of Halloween by ...
by Ben Deitz on September 29, 2010 at 05:30 PM

With the advances games have made over the decades, we sometimes pine for the simple, logical satisfaction of a puzzle game. 'Halo' is great, but we doubt people will be playing it decades from now -- unlike the head-scratchingly good 'Tetris.' Forget big budgets, cinematic storytelling and the whole games-as-art argument, and get down with some puzzling goodness. We've rounded up some of our ...
by Terrence O'Brien on September 29, 2010 at 04:00 PM

If you've ever wanted to leave a path of destruction across the Web (or just been bored), check out this 'Kick Ass' bookmarklet. It turns any page into a destroyable playground for a tiny ship jacked straight from the classic game 'Asteroids.' You can even continue to browse with the blasted elements removed. Now, if it would just mix in some "pew pew" sound effects... ...
by Ben Deitz on September 24, 2010 at 04:55 PM

Let's face it. Most Flash and indie games are painfully easy. But just because a game is made for a browser doesn't mean that it has to hold your hand. There's something satisfying about surviving a bone-crushingly hard game by the skin of your teeth. Once, with games like 'Contra,' this sense of accomplishment came from memorizing enemy patterns and level layouts without resorting to the Konami ...
by Ben Deitz on September 23, 2010 at 06:00 PM

Let's face it. Most Flash and indie games are painfully easy. But just because a game is made for a browser doesn't mean that it has to hold your hand. There's something satisfying about surviving a bone-crushingly hard game by the skin of your teeth. Once, with games like 'Contra,' this sense of accomplishment came from memorizing enemy patterns and level layouts without resorting to the Konami ...
by Ben Deitz on September 21, 2010 at 05:10 PM

Let's face it. Most Flash and indie games are painfully easy. But just because a game is made for a browser doesn't mean that it has to hold your hand. There's something satisfying about surviving a bone-crushingly hard game by the skin of your teeth. Once, with games like 'Contra,' this sense of accomplishment came from memorizing enemy patterns and level layouts without resorting to the Konami ...
by Ben Deitz on September 20, 2010 at 05:15 PM

Let's face it. Most Flash and indie games are painfully easy. But just because a game is made for a browser doesn't mean that it has to hold your hand. There's something satisfying about surviving a bone-crushingly hard game by the skin of your teeth. Once, with games like 'Contra,' this sense of accomplishment came from memorizing enemy patterns and level layouts without resorting to the Konami ...
by Ben Deitz on September 10, 2010 at 05:10 PM

In the never-ending battle between fantasy and sci-fi, we'll side with the latter every time. (And we'll take a sci-fi con over a renaissance faire any day of the week, thank you very much.) No virtual playground entertains like one inhabited by robots, astronauts, spaceships and ray-guns. With the recent release of 'StarCraft II,' we're jonesing for some free-to-play sci-fi excellence, so we've ...
by Ben Deitz on September 10, 2010 at 06:00 AM

In the never-ending battle between fantasy and sci-fi, we'll side with the latter every time. (And we'll take a sci-fi con over a renaissance faire any day of the week, thank you very much.) No virtual playground entertains like one inhabited by robots, astronauts, spaceships and ray-guns. With the recent release of 'StarCraft II,' we're jonesing for some free-to-play sci-fi excellence, so we've ...
by Ben Deitz on September 9, 2010 at 06:40 PM

In the never-ending battle between fantasy and sci-fi, we'll side with the latter every time. (And we'll take a sci-fi convention over a renaissance faire any day of the week, thank-you-very-much.) No virtual playground entertains like one inhabited by robots, astronauts, spaceships and ray-guns. With the recent release of 'StarCraft II,' we're jonesing for some free-to-play sci-fi excellence, ...
by Matthew Zuras on September 9, 2010 at 06:00 PM

Among nerdier interests, your writer is very much a fan of Trivial Pursuit. (What other activity would demand the entirely pointless knowledge that Dr. Pepper debuted at the Louisiana Purchase Exhibition in 1904? Sadly, none.) Game-maker Hasbro has lately been working its way into the digital realm (notably with the buggy and entirely underwhelming iPhone version of Pursuit), and its most recent ...
by Ben Deitz on September 8, 2010 at 04:45 PM

In the never-ending battle between fantasy and sci-fi, we'll side with the latter every time. (And we'll take a sci-fi con over a renaissance faire any day of the week, thank-you-very-much.) No virtual playground entertains like one inhabited by robots, astronauts, spaceships and ray-guns. With the recent release of 'StarCraft II,' we're jonesing for some free-to-play sci-fi excellence, so we've ...
by Ben Deitz on September 7, 2010 at 05:50 PM

In the never-ending battle between fantasy and sci-fi, we'll side with the latter every time. (And we'll take a sci-fi con over a renaissance faire any day of the week, thank-you-very-much.) No virtual playground entertains like one inhabited by robots, astronauts, spaceships and ray-guns. With the recent release of 'StarCraft II,' we're jonesing for some free-to-play sci-fi excellence, so we've ...
by Matt Evans on September 7, 2010 at 09:04 AM

Being under the weather never seemed like much fun until we played 'Cloud Control.' The game is super simple, and resembles puzzle games you've most likely played before. Basically, there are three types of clouds: fluffy white, stormy gray and rainy blue. Using the arrow keys, navigate the white cloud(s) around the level to find the blue ones, which will be absorbed by whatever white cloud mass ...
by Caleb Johnson on September 6, 2010 at 04:30 PM

If you like puzzles and watching your productivity plummet, let us direct you to 'Swarmation,' a time-based game that asks you to form shapes by moving a pixel across a grid filled with other pixels. It's deceivingly simple (navigation being controlled with the arrow keys), but, once you guide that little blue square and its buddies into the shape of a lobster or a house for the first time, ...