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Texas Wants to Monitor and Limit Sex Offenders Online


Federal and state governments have placed significant restrictions on convicted sex offenders in recent years, enabling law enforcement to track and monitor the activities of certain deviants. A new bill proposed in Texas seeks to limit the Internet activity for sex offenders, and monitor their Web personas as well.

The bill, HB 22, which has yet to go before the Texas House of Representatives, could prohibit convicted level 2 and 3 offenders from accessing pornographic material or social networking sites, or having online dialogue with children under the age of 18. The bill could also force certain offenders to register their social network identifiers, gamertags, or handles, which affects online gaming realms like PlayStation Network (PSN) and Xbox Live.

If you think that sounds excessive, consider that earlier this month, a 24-year-old Texas man was arrested and charged with soliciting nude pictures of an underage girl while playing a game on PSN. In 2006, a man was arrested after allegedly attacking an underage boy he met while playing Xbox Live, so these things do happen. The bill must first pass the House before it can be considered by the Senate, so we'll be watching closely for further developments. If the bill becomes law, hopefully Texas will let this guy punish the predators with a lethal fist to the face, or an emasculating round-house kick to the groin. [From: Joystiq]

Computers, Webware, Web, Social Networking

Taser Sues 'Second Life' for Trademark Infringement


'Second Life' has reached another virtual milestone -- it's being sued by Taser, the world's largest manufacturer of stun guns, for trademark infringement. 'Second Life,' run by Linden Research Inc., is a virtual online community of users that use avatars to 'live' and 'work' within a user-generated world. According to Bloomberg, Taser is claiming trademark infringement, since users can buy 'Tasers' from virtual vendors within 'Second Life' and use them on other avatars (or on their own, if they're so inclined).

Since 'Taser' is a brand name, and the virtual product is being bought and sold with real currency in virtual shops that also sell pornographic material, the company contends that its brand is being tarnished and diminished. Lodged in Phoenix, Arizona, the complaint states, "All of the defendants that sell virtual weaponry like plaintiff's real ones, under the mark Taser for use in the Second Life programs and grids, also sell adult-only explicit images and scenes."

According to the Second Life first quarter economic report, its online economy is booming with user-to-user monetary transactions projected to be $450 million this year (a $100 million increase from last year). Seems like Taser wants its cut, since the 'Don't tase me bro' fiasco probably hurt sales. [From: Bloomberg]

Video Games

Second Life Clamps Down on Porn



In a move we can only assume is being made somewhat begrudgingly, Linden Lab, the company that makes the persistent online universe 'Second Life,' has announced that it's going to start cracking down on the game's seedy underbelly.

Various measures are being implemented to take the edge off: All "adult" services and sales will take place inside a predetermined section of the 'Second Life' universe and the in-game search engine will apparently filter out "adult" advertisements (wonder if this will work as well as our e-mail filters?). Finally, all users will have to pass through an age verification process in order to access the adult content.

The company has tried similar measures in the past with little success, so only time will tell how well these new rules can be enforced. Either way, don't expect 'Second Life' to stop being what it always has been: the place to let your freak-flag fly. [From: Business Insider]

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Computers, Video Games

Woman Divorces Husband Over 'Second Life' Tryst

UK Woman Divorces Husband Over 'Second Life' Tryst
Another day, another marriage ruined by the Internet. Not surprisingly, the online virtual world 'Second Life,' in particula,r seems to be destroying the holy bond of matrimony every chance it gets.

We can add the tale of UK couple John and Lisa Best to the list of reports of 'Second Life' infidelity leading to divorce. The mindbogglingly-careless John was laying in bed with his wife when he was caught having an online dalliance as his avatar, Troy Hammerthal. In case the name weren't enough of an obvious clue, then this next bit should do the trick: Turns out his virtual tryst was with another man.

Lisa awoke and quietly observed John on his laptop for a few moments before confronting him about the "gay dungeon romps." John, of course, immediately slammed his laptop shut and later defended himself saying that he was doing it, "for a laugh," and denied being gay.

Read more →

Computers

Woman Finds 'Second Life' as Avatar Prostitute


One day, someone will teach a college class on the sociological implications of 'Second Life.' In a place that so perfectly, yet whimsically, mirrors the real world, there are bound to be things that peak the interest of anyone with even a passing curiosity in human nature.

One tale that has caught the attention of many is that of Palela Alderson, a 26 year-old Italian woman, who has taken to the virtual world in order to live out her fantasy of being a prostitute. Alderson told Green Pixels in an interview that she has had a life long fascination with prostitution, and even attempted to become one in the real world. After buying a cell phone specifically for clients to reach her on and putting up advertisements, Alderson discovered should couldn't carry through with it, because she was afraid of what her family would think.

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Video Games

UK Woman Divorces Husband Over Behavior on 'Second Life'


Real-life married couple Amy and David Pollard have filed for divorce in England due to a dispute over Mr. Pollard's 'Second Life' character (called an "avatar") having virtual sex with the avatar of another woman, the Telegraph tell us.

Mr. and Ms. Pollard -- who, themselves, first "met" on 'Second Life' -- had been married (in geek bliss we'd imagine) for three years until Ms. Pollard discovered her husband's avatar in an intimate position with that of another woman. Inconsolably upset, Ms. Pollard accused Mr. Pollard of infidelity, as she considered this kind of online behavior tantamount to cheating. Finally, Mr. Pollard admitted that he no longer cared to be married to Ms. Pollard, their discussions culminating in divorce proceedings.

Now separated from his wife, Mr. Pollard has become engaged to the same American woman with whom he cyber-cheated. They have never met in person. For her part, Ms. Pollard has also found a new love, in the form of a gentleman she encountered online while playing 'World Of Warcraft.'

On our side of things, we're at a loss for witticisms, here; this story is just too depressing (and hilarious) on far too many levels. [From: Telegraph]

Computers

Woman Divorces Husband After Catching Him Cheating in 'Second Life'


It's safe to say most wives would be mad if they caught their husband having virtual sex in Second Life. When Amy Taylor caught her husband with another woman's avatar, the infidelity might as well have been real.

Taylor and her husband, David Pollard, are divorcing after three years of geekily wedded bliss after Pollard, described as a "jobless 40-year-old," was caught doing the online nasty with other Second Life women. The couple originally met in a chat room and moved in together after exchanging photos, emails, and calls. The 28-year-old Taylor actually caught Pollard having virtual sex only a few months after they started dating but they reconciled and got married, both in reality and in Second Life.

Read more →

Computers, MySpace

Cyber Citizens Celebrate Obama Victory Online



While folks danced in the streets late Tuesday night into Wednesday morning in celebration of President-Elect Barack Obama's win, pulses danced -- just as vivaciously -- through Ethernet cables across the country, as USA Today details.

Videos of celebrants, Facebook notes, MySpace bulletins, Twitters and blogs all kept the party going, while many plugged-in McCain supporters lamented the election's outcome and stoically hoped for Obama's success in his presidency. The tech-savvy President-Elect himself (already known to gamers everywhere), sent out an e-mail thanking supporters just moments before taking the stage for his acceptance speech.

The digital revelry wasn't quite as inclusive as the real thing, though. While Chicago's Grant Park teemed with ecstatic voters, President-Elect Obama's Second Life headquarters had to turn away would-be revelers, due to its being full to maximum capacity. Apparently, the Second Life Fire Marshall is a real stickler. [From: USA Today]

Computers

Virtual Worlds Drag Racism Into the 21st Century

Virtual Worlds Drag Racism into the 21st Century

Can racism actually exist in a world inhabited by avatars, such as 'Second Life' and 'World of Warcraft?' Researchers at Northwestern University seem to think so after conducting a series of social manipulation studies.

The researchers used two different social manipulation techniques known to work well in the real world. The so-called foot in the door (FITD) approach asks a simple favor of someone that can be quickly and easily accomplished making the person more likely to agree to future requests, while the door in the face (DITF) approach makes a more complex and time consuming request at first, making the person more likely to agree to a simpler follow up request.

The really interesting (and disturbing) results came when researchers decided to add another variable to their experiment -- skin tone. They set the skin tone of their avatars to the extremest light and dark ends of the allowable spectrum then approached random users to make their requests. When using the FITD method, 75-percent of people agreed to the second request, and 80-percent agreed when the DITF method was employed. The catch was that these results were for white avatars only. When the researchers used darker-skinned avatars, only 60-percent agreed to the second request of either approach.

It's both disturbing and absurd that racism has been dragged into virtual worlds, places where people can be anyone they want. It's unclear whether black avatars are being discriminated against because the users are perceived as black, or because the users are choosing black avatars. We thought the Internet was supposed to break down barriers and bring people together -- guess we were being a little overly idealistic. [From: Ars Technica]

Computers, Video Games

Failed 'Second Life' Romance Leads to Attempted Kidnapping

Failed Second Life Romance Leads to Attempted KidnappingIn 'Second Life,' players create elaborate avatars and participate in fanciful deeds (and misdeeds), often engaging in virtual romances that rarely survive longer than one of the game's many failed virtual banks. One relationship, though, was apparently a bit more serious -- or so thought North Carolina player Kimberly Jernigan, who attempted multiple real-world kidnappings of her in-game beau after their relationship ended.

After the two met in the real world the relationship apparently ended. Jernigan first showed up at the employer of her 52-year-old former virtual lover and attempted to kidnap him there at gunpoint. Failing there, she went to his home in Delaware two weeks later, broke in, and waited. He walked in the door and saw her pointing a gun with a laser pointer at his chest (it would later be found filled with BBs, not bullets). He fled the premises, and she did too apparently, later being apprehended at a Maryland rest stop. She's being held on charges of attempted kidnapping, burglary, and aggravated menacing. It all sounds like a typical day in the world of 'Second Life,' but obviously real world authorities weren't too interested in playing along. [From: cbs3.com]

Computers, Google

Google's Lively Is 'Second Life' for the Web

We've reported on many of the ups and downs of online virtual world 'Second Life' over the years, and while it continues to be a fascinating experiment in a number of ways, it hasn't exactly found much in the way of mainstream popularity. Undaunted, Google is trying its hand at the concept, launching 'Lively,' an online virtual world in which you can jump into 3-D rooms and chat with others visiting the same pages you are.

Like 'Second Life,' in 'Lively' you create an avatar to represent yourself in the 3-D world, then roam about the room and chat with others. It is, as of now, a rather more limited experience than its predecessor, as you can't customize items, clothing, or locations to the extent that you can in 'Second Life,' and the overall environments are much smaller. But thanks to those limitations it's also a lot simpler to get into than 'Second Life,' and presumably will be a little bit friendlier too -- at least for a little while. [Source: Google]

Computers

Campuses Moving Online to 'Second Life?'

Campuses Moving Online to 'Second Life?'
It used to be that getting a degree online was a joke. Internet colleges were the new mail-order diploma -- saying you got your degree online was like saying your diploma was found at the bottom of a Cracker-Jack box.

Times have changed. Not only is it now acceptable for classes to be taught online, but schools are considered behind the times if they don't have some online element. Dozens of reputable colleges offer online courses, Ivy league institutions like MIT and Yale offer lectures and course materials for free online and as downloads via iTunes.

San Jose State University has decided to take things even further, moving the entire campus online in the increasingly popular online world of 'Second Life.' Students interact, complete assignments, and give presentations all in a virtual class in a virtual world. San Jose State isn't the only university to buy up land in 'Second Life,' but it is one of the few that has developed it and put it to use.

Is 'Second Life' the future of the online classroom? Maybe, but probably not. Interacting with avatars is likely just a stepping stone to high quality streamed audio and video that makes taking a class online exactly like being there, though it will make it harder to discreetly make eye contact with the cute girl across the room. [Source: Yahoo! News]

Computers, Video Games

U.S. Intelligence Looking For Terrorists In "Virtual Worlds"



In an effort to cover all its bases, the U.S .government has begun a project to help spot terrorists who are using "virtual worlds" as their forum – World of Warcraft, Second Life, et al.

The program is essentially trained to set its baseline for what is to be considered "normal" behavior in online worlds, and zero in on strange or suspicious activity. Of course, when the de-factor activity is, say, killing a night elf with a level 73 Wand of Unscrupluousness, it's kinda tough to say what's cool and what's not.

"It's a positive step," said Andrew Cochran, founder and co-chairman of the Counterterrorism Foundation. "For a number of years we were behind in chasing jihadists' presence on the net and detecting it."

And now, finally, they can interrupt WoW raids without a warrant. Hmm.

From BBC

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Computers, Video Games

Hello Kitty's New Online Virtual World

Hello Kitty Gets Online World
Are you a fan of 'World of Warcraft' but wish it was a little bit cuter? Then check out 'Hello Kitty Online.' That's right, the ambassador of all things cute and Japanese is getting her own Massively Multiplayer Online Role Playing Game or MMORPG.

Currently the online world is in a "closed beta testing phase", meaning it's not yet open to the public, but it should be officially opened very shortly. Like every other MMORPG, in 'Hello Kitty Online' you create a character or avatar to represent you in the virtual world and interact with other players. You'll be able to wander around the Flower Kingdom, London, Paris, Moscow and other places playing mini-games, talking to players, and building the virtual world as you go along.

"...there are many activities for players to choose from. Aside from the monster-filled adventure areas, players can dig for ore in a mine, or range the forests to pick fruit from trees. Farming allows you to plant, grow and harvest your own crops..." say the people from Kelly Kitty Online.

And that's just a small taste. The game promises countless activities and boundless cuteness. We can only say one thing about this game -- Awwww.

From Shiny Shiny

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Computers, Video Games, Virtual Worlds

Virtual Banks Crumbling in 'Second Life'

Virtual Banks Crumbling in Second Life

Whether or not you've ever explored the typically flamboyant vistas of the virtual world 'Second Life' or have any desire to do so, the virtual community with few rules and fewer rule enforcers is still a fascinating social experiment to study from the outside. So, it's with morbid curiosity that we sit back and watch as many major financial institutions in the virtual world begin to fall to pieces.

In August of last year a very popular in-game bank went bust. Those who invested in the establishment lost a combined $750,000 in real money. This has resulted in new regulations going into effect. As of next week, unofficial virtual banks in the online destination will be banned -- any that promise interest on money received, anyhow. That's not to say all banking will be forbidden, but the fly-by-night operations that were promising double-digit returns on investments are a thing of the past. This has predictably resulted in a huge run as players are desperate to get their cash out and, like real banks, virtual ones just don't have all the cash available at any one time.

If you're wondering what the fuss is about gamers losing virtual Linden dollars in the game, it's because players can cash out their virtual currency for real dollars whenever they like, making those unrealistic interest rates look very, very appealing. Linden Lab, the company behind the virtual world, maintains detailed statistics and graphs tracking the in-game economy, and we're inclined to think that it's in for a bit of a recession in the coming weeks and months ... just like a certain other economy we can think of.

From Tom's Hardware

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Weirdest Techie Heists and Scams

    Elderly Amish Man Caught on Film With Prostitute, Blackmailed
    When a 75-year-old Amish widower slept with a prostitute, he -- we feel certain -- felt pretty bad about it the next morning. As if that guilt weren't enough for the old man, the prostitute and her boyfriend demanded $67,000 from him, claiming that they had filmed the scene with wall-mounted cameras and would upload the recording to the Internet. The pair was later arrested and, we can only imagine, the Amish man abhorred technology more than ever.

     

    Bank Robber Gets Away With the Help of Craiglist
    In October, a bank robber -- wearing a safety vest, blue shirt, face mask and goggles -- eluded police with the help of Craiglist. Just outside the bank, while the robbery was in progress, stood a group of men who were responding to a Craiglist day labor opportunity. As the advertisement required, they were all wearing safety vests, blue shirts, face masks and goggles.

     

    Nude New Zealander Arrested After Responding to Fake Sexy Text Message
    Late in 2007, a Wellington, New Zealand man received a racy text message from two anonymous "ladies," giving him only an address and a request that he show up naked. Well, he indeed showed up naked... at the home of one appalled, unsuspecting New Zealander. Both the nude Romeo and the sadistic texter were arrested, though neither were prosecuted.

     

    Fake Craiglist Ad Costs Man Most of What He Owns
    Last Spring, a post appeared on an Oregon Craigslist board stating that the owner of a specific house was leaving all of his worldly possessions (still in said house) to whoever wanted them. When homeowner Robert Salisbury rushed home -- on a tip from a woman suspicious about the offer of a free horse -- he found his house being ransacked by 30 strangers. We suggest he take that horse and collect some vengeance Clint Eastwood-style.

     

    17-Year-Old Jailed for Stealing Virtual 'Furniture'
    When a 17-year-old Dutch boy hacked into several accounts on the Second Life-style site 'Habbo' in 2007, the the law got involved. The boy was discovered to have stolen $5,800 worth of virtual furniture and knick-knacks. Apparently, crime -- whether actual or virtual -- does not pay.

     

    Phishers Going After Your Phones in New 'Vishing' Trend
    Over the past year, sneaky spammers have begun to forsake the worn-out territory of e-mail in favor of cell phones' fertile frontier. The result? "Vishing." Get it? Voice mail phishing. It might be more ominous if it didn't sound like a James Bond villain saying, "Wishing."

     

    Burglars Break Into Restaurant, Steal HDTV, Leave Money / Food Behind
    Around Halloween of last year, a truckload of thieves drove into -- that's right, into -- a Pennsylvania Mexican restaurant, where they -- apparently uninterested in the cash register -- stole a mid-grade 47-inch HDTV and fled the scene. We've all heard about how this generation is lacking in ambition, but this generation's thieves, too?

     

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