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Computers, Video Games

Virtual Gnome Police Crack Down on Spammer Hucksters in 'EverQuest'


When playing massively multiplayer online (MMO) games, the typical player must spend tens, if not hundreds, of hours fully developing his character, earning a significant amount of in-game currency, and obtaining powerful, rare items and weapons. This often lengthy grind has encouraged some players to buy virtual items and characters from others, via real money transactions -- an act that is explicitly banned in almost all MMO end-user license agreements. Making matters worse for both players and publishers, these virtual salesmen spam other players so much that it sometimes discourages honest gamers from playing, thus depriving publishers of a game's requisite monthly fees.

To help combat this illegal spamming, Sony Online Entertainment (SOE), a game publisher that runs such MMOs as 'EverQuest' and 'Star Wars Galaxies,' has formed the Norathian Underground Gnome Investigation Team. (Norath is the name of the fictional universe in which 'EverQuest' takes place.) According to Reuters, this nine-member group roams the various virtual worlds, finds spammers and their associates, and permanently bans their online accounts.

The team has already closed nearly 300,000 accounts since its founding, though many challenges still remain. Brad Wilcox, director of customer support at SOE, had this to say about the spammers: "A lot of them are offshore. It's very difficult to stop somebody that's in another country, particularly one where the laws aren't friendly to the United States and it can be very challenging." [From: Reuters]

Video Games, Web

Web Site Pays Porn Queen $500K to Get Company Tattoo

Pervasive advertisements bombard consumers at every turn through Internet pop-ups, e-mails, billboards, buses, the media, and, in increasing amounts, skin. When boxers started printing casino names on their backs for bouts a few years ago, the idea of body ads seemed excessive and transparent. But the tactic has now become prevalent and expected.

Goodyear has, in the past, offered a free set of tires to anyone who inks himself with the Dunlop company logo. Now, according to Walletpop, a Web site that sells currency for Massively Multiplayer Online (MMO) games like 'World of Warcraft,' is shilling out $500,000 to Anna Morgan to permanently emblazon herself with its URL and company logo. The logo for MyMMOShop.com (MyMammoShop.com?) will be tattooed on the Russian adult film star's feminine endowments, and she will be expected to flaunt her inscribed boob billboard for at least two years.

The move really can't be all that shocking, as ads appear everywhere and people will do anything for money. While it may seem misogynistic, and while the site's brand may turn Morgan into a kind of chattel, half-a-million sure beats a free set of tires. [From: WalletPop]

Video Games

New 'WoW Pod' Lets You Poop and Play 'World of Warcraft' Simultaneously


Those zany MIT hooligans, with their hi-tech hijinx, are at it again. Although students at the Massachusetts Institute of Technology typically reserve their witty ire for fellow geek adversaries at the California Institute of Technology, a group of them recently directed their cerebral shenanigans toward the hardcore devotees of the massively multiplayer online (MMO) game 'World of Warcraft' (WoW). Boy, do we hope they're kidding around.

Dubbed the "WoW Pod," this MIT-designed gaming cave provides "an immersive architectural solution for the advanced 'World of Warcraft' player that provides and anticipates all life's needs." The pod features easily accessible water, food packets, a stove, and a seat that doubles as a toilet.

Do the MMO fanatics really need a means to become even more absorbed and reclusive? Decide for yourself after you check the video of this absurd nerdity. One word to the wise -- if you have friends or loved ones who are currently battling an addiction to WoW's 'Wrath of the Lich King,' you may want to keep them from watching the video. Unless, of course, you don't want to see them for a few weeks. [From: TecheBlog]

Video Games

Marvel Comics' Massively Multiplayer Game a Go, Again



The on-again, off-again saga of a massively multiplayer online game (MMOG) based on the Marvel comics universe continues as a projected release date has been announced. Fanboys and girls everywhere have been anxiously anticipating this game since details of its inception were released in 2006. After three years of waiting, we've now learned from Marvel and its new partner Gazillion Entertainment that we'll have to wait three more.

Originally intended as a Microsoft-Cryptic Studios release, the role-playing game was put on hold in 2008, as Microsoft and Cryptic backed out over alleged differences in licensing agreements, along with worries over competition. In mid-March of this year, Marvel announced plans for the revival of the game, as it contracted Gazillion Entertainment to bring the MMOG to fruition. Now, it projects the game to be a reality in 2012. Simon Philips, Marvel's president of worldwide consumer products, told Rick Marshall of Splash Page Blog, "It sounds like it's a long way away, but it's not. We've got to create, together with Gazillion, that environment that is going to be a totally immersive experience."

With a catalog of 5,000 characters, the Marvel Universe does provide a perfect environment for endless role-playing and limitless entertainment (as well as opportunities to fly and to shoot laser beams out of your eyes, of course). The game will reportedly include such Marvel mainstays, and big screen successes, as Wolverine, Iron Man and the Hulk, but we're really hoping the developers include our favorite Marvel character, the mostly unknown, and awesomely lame, Superpro. And, while three years may seem like forever, you might be pleased to consider this; the game should be spectacular on our new Wii 2s. [From: Evil Avatar]

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Computers, Video Games

US Army Using 'World of Warcraft' to Create Virtual Soldiers?

U.S. Army Wants Virtual Soldiers in World of Warcraft

We've covered some crazy things from the U.S. Army, including telepathic thought-helmets and pledges to be one-fifth robot by 2020. Interesting stuff, for sure, but perhaps a little too far-out for most. While the Army will speak about a number of similarly wacky initiatives in its upcoming Science Conference, one idea will strike fear into the hearts of gamers everywhere: a plan to deploy virtual soldiers (to test advances in artificial intelligence) into the battlefields of 'World of Warcraft' and 'EVE Online.'

The games are two of the most popular massively multiplayer online games currently on the market, filled with people who spend hours and hours (days... weeks...) of their free time, plus hundreds of dollars, to battle against each other. Understandably, the game's fans tend to take it all quite seriously. The Army hopes to use this environment as a testing ground for its virtual soldiers, who will work to infiltrate the games and attempt to deceive the human gamers.

"Why?" you might ask, and we'd have to say in response: "Good question." This particular branch of the armed forces has already shown a penchant for video games, even 'World of Warcraft' in particular, so perhaps these games will form some sort of virtual battlefield of the future. [From: io9]

Computers, Video Games

Virtual 'Gold Farming' Business Booming in Online Games




New research by the University of Manchester in England has shown that almost 500,000 people in developing nations earn their living wage by making virtual goods in online games to sell to other players. Roughly 80-percent of the industry is based in China, which employs about 400,000 people who earn an average of about $142 per month.

"I initially became aware of gold farming through my own games-playing, but assumed it was just a cottage industry," Professor Richard Heeks, who helped author the report, told the BBC. "In a way that is still true. It's just that instead of a few dozen cottages, there turn out to be tens of thousands."

In many massively multiplayer online games (such as World of Warcraft, pictured above), players often go to suppliers to get money to outfit their character with better weapons, armor, and other gear. Compared to the time required to actually earn that money, going through gold farmers is often a good deal.

While he estimates that the global market in gold farming could be worth about $500 million, he also says this number is inexact -- thanks to the pseudo-legality of the practice -- and that it could easily be twice as big. Already, he said, gold farming was comparable in size to India's entire outsourcing industry.

"It is also a glimpse into the digital underworld," Heeks said. "Or at least the edges of a digital underworld populated by scammers and hackers and pornographers and which has spread to the 'Third World' far more than we typically realize."

Globalization: it's kind of a bummer. [From: BBC News]

Computers, Video Games

Study Finds Virtual Worlds Offer Good Real-World Lessons for Kids

Virtual Worlds as Beneficial Practice for ChildrenOnline role-playing games are often seen to be detrimental for children -- at best a waste of time, and, at worst, an addictive scourge -- but a new study is showing that this may not necessarily be the case. The study calls one such world "powerful and engaging" for children aged six to 12.

The online world, hosted by BBC and called 'Adventure Rock,' is a place designed for kids to go and explore. Unlike most online games, it's a mostly solo affair. Players can communicate with others, but only on a message board, where they can share locations of special items or enemies.

The researchers, David Gauntlett and Lizzie Jackson from the University of Westminster, indicated that the game could be empowering for kids, and a good bit more engaging for them than watching television. They indicated that children used the virtual world as a sort of practice place for real life, which let them experience situations and figure out the right way to react in an environment where they could try again if they didn't like the outcome.

Mind you, the study was just for BBC's online world, so your kid isn't exactly guaranteed to receive the same benefits from 'World of Warcraft' or the like. [Source: BBC News]

Video Games

Red Sox, Comic Books and Video Games?

Red Sox, Comic Books and Video Games?

A new Massively Multiplayer Online (MMO) game has been announced by a group comprised of what can only be described as an odd selection of celebrities. At the helm is Red Sox rightie Curt Schilling, providing funding for the game. Also on board is toy and comic creator Todd McFarlane of 'Spawn' fame, along with fantasy author R.A. Salvatore, best known for his entries in the 'Forgotten Realms' series of books.

Little is known about the game at this point other than it will be revealed for the first time later this month at the 2007 Comic-Con, a gathering of comic fans with an impressive 37 year history of celebrating all things comic-related. Until the,n the team behind the game, known as 38 studios, is keeping quiet about the nature of the title itself, but we're guessing something involving a dark elf with a funny name and a big cape, suffering from mystical 'roid rages.

From Evil Avatar

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Video Games

The Faces Behind the Avatars



If you've ever played a Massively Multiplayer Online game such as 'Everquest' or 'Second Life,' you've probably noticed that just about every male avatar is rippling with muscle and every female -- well -- fills out her chrome armor in all the right places. The people behind the digital representations themselves can't be quite so polished, right? The answer, of course, is yes, and the NY Times has a pictoral to prove it.

The 16 images shown are selections from the new book 'Alter Ego: Avatars and Their Creators' by Robbie Cooper, and show quite a range of characters, like a skinny Japanese student whose avatar looks like a beefy blond American, and a Californian housewife who plays a giant bald superhero. So, that blond elvish hottie you've been cybering with in the corner of the virtual tavern? You might want to ask for a few IRL pics before you get too close (that's In Real Life, if you didn't know ... )

From The New York Times and BoingBoing

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