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After the Hype: Technologies That Never Lived Up to Their Promise

The hype machine is a cruel, cruel beast. It builds us up, only to let us down. For every piece of technology that's taken off, there's another handful that failed to live up to the buzz. To honor these fallen ideas, CNET UK has compiled a "Whatever Happened to..." list of the past's most remarkably unremarkable tech.

Remember Sony's MiniDisc? Yes, the colorful plastic cartridge promised that it would become the best, most portable way to listen to music. Well, it didn't. Blame the MP3, if you like. Or go further back, to Apple's LISA. The bulky $10,000 computer was one of the first to use a graphical interface, but it never took off, either. On the bright side, Apple did learn from its mistakes, and certainly knows how to push product these days. There's also the doomed Amstrad Emailer, which arrived about five years too late, and Motorola's Rokr E1, which was promptly owned by the iPhone. Although it's not included on CNET's list, we couldn't go without mentioning Sega's Dreamcast console. We still shed a tear when thinking about what might've been if gamers had only supported the platform.

It's fun to reminisce, but in most cases, we're better off without these failed technologies. Don't believe us? Trade in your iPod for a MiniDisc player, or your iPhone for a Rokr -- just for a day. [From: CNET UK]

Video Games, Breaking News

Report Confirms That 16% of Xbox 360s Are Broken

Xbox 360 Failure Rate Confirmed - 16%

Finally, a third party has confirmed what many have been saying for a while: Xbox 360 failure rates are much higher than the three to five percent Microsoft claims. Though not quite as high as the 30 percent some retailers have suggested, the 16 percent failure rate reported by SquareTrade is way beyond an acceptable rate.

SquareTrade is an independent warranty provider, covering products after the manufacturers warranty has expired, so its numbers don't include 360s that fail while still under Microsoft warranty. Microsoft recently extended the warranty on Xbox, leading SquareTrade to suggest that the failure rate is actually much higher than 16 percent since customers may have been bypassing its reporting system and going straight to Microsoft.

The infamous Xbox 360 failure has been colloquially called the "Red Ring of Death," because the console displays a red ring upon startup (like the photo above) to let its owner know that it's time to dial Microsoft 911. Causes are unconfirmed, but the most recent reports say that poor component choices in a rush to get the 360 out to market are to blame.

SquareTrade's study tracked 1,040 Xboxes over six to ten months after Microsoft's warranty expired. In that time, 171 claims were filed.

From Team Xbox

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Cell Phones

Bridge Collapse: Why Did Cell Phones Fail?


This week's horrific bridge collapse in Minnesota demonstrated once again that our country's cellular networks -- relentlessly boasted about in TV ads -- are useless during times of emergency. As family members desperately tried to reach loved ones in the frantic aftermath of the structure's crumble, they found themselves unable to connect. The networks were so overloaded with calls, they simply choked. They did the same thing last month when a steam pipe exploded in New York City, which blanketed one Manhattan neighborhood in dirt and debris, and brought back with it flashbacks of 9/11 (another time the cellular networks failed us). It was the same song and dance during Hurricane Katrina.

These failures might have been OK ten years ago when cell phones were still something of a novelty to the average American. But in today's day and age, as we increasingly abandon traditional landlines in favor of mobile handsets, the dependability of these networks is crucial. Failure is unacceptable. Those ads featuring the nerdy "Can you hear me now?" guy are quite frankly insulting.

Sadly, there doesn't seem to be any official solution in the works. There's been no plea from FEMA or mandate from the FCC to the cell networks to have a contingency plan in place during emergencies. And if they're not obligated to spend money on improving their networks, do you think the cellular carriers would ever bother? Of course not.

The answer, it turns out, isn't so far-fetched. It would be relatively easy for providers to implement, and might even make them some money. In an article written in response to Hurricane Katrina a full eight months before the Minneapolis tragedy, scientist and author David Brin proposed an emergency system in which cell providers adopt peer-to-peer technology similar to that used by file-sharing programs on the Internet. Instead of phone calls being routed through cell towers, they bounce from phone to phone until they get where they need to go. Brin also suggests limiting this peer-to-peer system to text messaging in times of emergency. Voice calls eat up a lot of bandwidth and can easily overload a system, whereas text messaging uses packet switching, like the Internet, which breaks messages up into smaller, more manageable pieces before sending them. By circumventing overloaded cell towers and limiting communication to low-bandwidth text messaging, it is possible in times of tragedy for the cell networks to deliver on the promises of coverage and reliability that they make in their ad campaigns.

The peer-to-peer component of Brin's proposal would definitely benefit cell providers when there isn't a state of emergency. By routing voice calls from phone to phone to phone instead of through towers, it would be possible for networks to extend into the further reaches of those regions where cell coverage is still spotty or non-existent. That would certainly result in more customers, and it would definitely make it harder to snicker at the TV when AT&T promises more bars or boasts about fewer dropped calls.

For now, however, this is just an idea put out there for debate on the blogosphere. Until the government compels cellular providers to adopt this or a similar emergency backup system, we're stuck with the same infrastructure that has failed us time and time again. Fortunately, there are a couple of things you can do during the next emergency situation to help you better communicate with loved ones. The first is to try text messaging instead of calling. As we said, text messaging requires much less bandwidth than voice, and in the wake of Hurricane Katrina, was one of the only ways survivors found they could communicate. The other was push-to-talk. In the days following Katrina and the New Orleans levy breaches, Sprint Nextel users found that, though voice calling was down, they were still able to communicate via the push-to-talk walkie-talkie functions of their phones. This is because push-to-talk is not routed through cell towers, but is direct communication between two phones.

For more on the technical how-to behind Brin's proposed emergency system, read his full blog post.

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Video Games

10 Worst Consoles Ever



There are few things as satisfying as compiling other peoples failures into an easy to digest list. GameTrailers.com has collected and posted its own list of the video game industry's greatest mistakes. The list includes moves of desperation (Sega CD and 32X), poor design (Nokia N-Gage, pictured), mob ties (Gizmondo), and just plain bad ideas (Nintendo's Virtual Boy).

Of particular interest is the R-Zone.

In 1995 -- the same year the original PlayStation was released -- Tiger updated its formerly popular LCD Pocket Games line with the R-Zone. R-Zone was a cartridge based "virtual reality" system that projected its barely animated time wasters in red on tacky head gear. The R-Zone was about as exciting as watching a digital clock and was only slightly more comfortable than a ball gag.

From Joystiq

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