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Tag: BLADE RUNNER

Sci-Fi Movie Interfaces: Why Transparent Screens Are Miserable to Use

Yesterday, we sat in on the excellent 'Made it So (Interface Makers in Movies)' panel at SXSW with Chris Noessel, Mike Fink, Mark Coleran and David Lewandowski, some of the designers behind the on-screen interfaces in movies ranging from '80s classics 'Blade Runner' and 'WarGames' to modern day blockbusters 'Avatar' and 'Tron: Legacy.' The panel followed a simple question and answer format,...

'Blade Runner's Mike Fink: Sound Sells a Fictional Computer

Sound goes a long way to selling futuristic interfaces. Especially with the new graphical interfaces -- they are non-tactile. No more clicking switches, turning things over that go 'clunk', little motors aren't turning gears to make needles move, nothing makes noise anymore. So you really have to add a sound component to give a tactile sensation to the audience. One of the first names in...

Arcane Cinema Techniques: The Making of the 'Blade Runner' Hades Sequence

Douglas Trumbull, special effects mastermind, talks about the creation of Los Angeles's post-apocalyptic terrain in 'Blade Runner,' known as the 'Hades Landscape.' Before CGI gave us Pandora and Jar Jar Binks, people like Trumbull employed acid-etched brass miniatures, and launched actual fireballs to compose their breathtaking shots. Check out the interview with Trumbull in this fascinating...