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Web

Scientists Identify Future Web Addicts


With all the recent controversy surrounding Internet boot camps for teens, scientists are looking for ways to stop the problem before it starts. That means finding out not only why kids become addicted to the Web, but also which kids are most likely to suffer from this addiction.

New Scientist reports
that Taiwanese scientists recently identified a group of mental health conditions that increase the likelihood that a child will become addicted to the Web. After studying 2,300 kids over a two-year period, psychologist Chih-Hung Ko and his team determined that depression, attention deficit hyperactivity disorder (ADHD), social phobia, or feelings of hostility often indicated that a kid would become addicted. While that's true for boys and girls, the scientists learned that social phobia and depression were much stronger predictors in girls than boys.

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Cell Phones, Computers, Web

U.S. Gets Its First Net-Addiction Rehab Center

reSTART
Internet addiction has been blamed for bad grades, lackluster sex lives, and violence. Now, finally completing its rise to the status of a serious affliction, it has its first rehabilitation center in the U.S.

reSTART, a new Internet addiction recovery center 25 miles outside of Seattle, features a 45-day tech-detox that includes group counseling, individual therapy, 12-step meetings, wilderness adventures, fitness programs, and even vocational coaching and academic tutoring. Located in a residential-styled home, the center sits on five acres of Pacific Northwest forest land, home to deer, raccoons, and goats.

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Web

Web-Addicted Teen Beaten to Death at Chinese Rehab



With reportedly more than 10-million Internet-addicted teens in China, many parents are taking their children to clinics across the vast country. And these clinics, which often use controversial methods instead of behavioral therapy, are producing some terrifying results.

According to the Times Online, 16-year-old Deng Senshan was beaten to death Saturday by trainers at the Guangxi Qihuang Survival Training Camp only 10 hours after he arrived. The camp, located in southern China, uses military tactics to break teens of their addictions to the Web. Although Senshan's father asked administrators to take it easy on his shy son, the Times reports that trainers 'scolded' and beat the boy because they were not pleased with the speed at which he performed a jogging exercise. Police say they've arrested four people in connection with Senshan's death.

Of course, the boy's parents are heartbroken, and our hearts go out to them. Still, it's hard for us to understand how someone could send their child to a military-style facility, which costs more than $1,000, for an Internet addiction. Maybe he was playing 'World of Warcraft' too much, but does that warrant a trip to boot camp? If they could have him back, it's safe to say the parents might consider other options. [From: The Times Online]

High School Unplugged: Students Go Gadget Free for a Day


Google CEO Eric Schmidt recently urged graduates of the University of Pennsylvania to turn off their computers and gadgets in order to get outside and engage in actual human-to-human interaction. According to SiliconValley.com, John Ribovich, a teacher at Milpitas High School in California, last week decided to impart the same lesson to his senior English students. While guiding lessons on Aldous Huxley's Brave New World, a book which describes a futuristic world of mindless drones controlled in part by technology, Ribovich instructed his students to unplug from all of their gadgets for a 12 hour period, beginning at 8 a.m.

The students, who admittedly got "a little antsy" while unable to constantly text or sext, actually read books and enjoyed face-to-face discussions over the course of the day. People who weren't born into a world with Internet and Nintendo may scoff at struggling through 12 hours without technology, but Mr. Ribovich thought it would be invaluable for his instantly gratified, tech-dependent teens to share a "common experience." Let's just hope the valuable lesson in gadget withdrawal makes them appreciate a world without technology, instead of scaring them into a Huxley-inspired, plugged-in morass of conformity. [From: SiliconValley.com]

Computers

Computers, Video Games 'Infantalising' Our Brains, Says British 'Lady'

According to a British researcher, video games and computers are making us fat, stupid, and lazy. Baroness Susan Greenfield, director of the Royal Institution science research center, contends that gamers and computer users don't learn painful, real-life lessons -- such as those learned by a child who touches a hot stove or pulls a cat's tail. According to the Baroness, this leads people to repeat past mistakes, despite the negative consequences.

It also means we're not using certain parts of our brains -- in particular, the pre-frontal cortex ("You use it or lose it. And if you don't use it, you are infantalising the brain," she told some folks at a science seminar in London last week.)

'Lady Greenfield' also said that she believes we're on the road to widespread gluttony and sloth -- and then to stupidity. Greenfield seems to be unfamiliar with games that promote activity, such as 'Wii Fit,' and she must have missed the studies showing that video games improve eyesight, increase mental functioning, and can aid in the recovery of stroke victims.

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Computers, Web

Using Meditation to Overcome E-Mail Stress

We've discussed before how constant connectivity has become a source of stress, distraction, and even addiction for Americans. We've even suggested taking regular breaks from technology, where you completely unplug for a day or a week, just to get a respite from the constant barrage of IMs and e-mail that so many of us face.

Soren Gordhamer, a self-proclaimed stress-reduction expert, however, suggests that occasionally unplugging is less important, and less effective, than learning to be "consciously' rather than 'constantly' connected." Gordhamer suggests using techniques practiced by Zen Buddhists, like breathing exercises and five-minute meditation breaks, to maintain focus and prevent yourself from feeling overwhelmed.

We're generally pretty skeptical of self-help books like Gordhamer's 'Wisdom 2.0 - Ancient Secrets for the Creative & Constantly Connected,' but we think he might actually be on to something here. We're still big supporters of taking an occasional sabbatical from technology, but, if we learn to slow down and manage our constant electronic input, perhaps it won't be as necessary to disappear into the woods with no cell phone reception for two weeks. [From: Reuters]

Video Games

Almost 1 in 10 US Children Addicted to Video Games

Douglas Gentile, an Iowa State University psychology professor and one of the nation's most highly regarded researchers of media and its effects on children, has spearheaded numerous studies on video games and how they influence child behavior. His most recent study, which observed the gaming tendencies of 1,178 adolescents, contends that 8.5-percent of American youths demonstrate addictive gaming behavior.

Gentile looked for symptoms like becoming irritable when gameplay was cut short, avoiding homework to play, stealing money to buy gaming paraphernalia, and escaping reality and avoiding problems through games. Dang, we may need to start planning some interventions for our "junky" friends. "Drop the controller and put away the 'GTA IV'!"

Although we get tired of endlessly hearing about surveys that denigrate games and their effects, we should note that Gentile has touted the benefits of gaming before, so his opinion should carry some weight as independent and unbiased. Gentile and his father, who is professor emeritus of educational psychology at the University of Buffalo, previously published a report praising the educational benefits of games. According to Iowa State University, the duo suggested that teachers incorporate games and technology into their curricula and classrooms, believing that "video games use the same techniques that really great teachers use." In a separate study of surgeons, Gentile concluded that those who played games were 27-percent faster at performing advanced surgical procedures and made 37-percent fewer errors than non-gamer surgeons.

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Video Games

Video Game Addiction a Real Affliction? Survey Says: Maybe



What is the latest dangerous and corrupting movement plaguing youths around the world? Is it that rock 'n' roll? What about death metal or rap? The Internet? Nope, once again it's video games, or rather, kids' addiction to them. Parents, be warned.

This month, GameSpot Australia published an in-depth look at game addiction that attributes unhealthy preoccupations with video games to a natural release of dopamine in the brain. This chemical is responsible for that feeling of euphoria we get when we accomplish something difficult, like finishing a project, or saving the princess. We're not sure if we buy in to GameSpot's dopamine verdict, since the chemical stimulation can come from any positive accomplishment, and it seems that the American Medical Association (AMA) isn't convinced either. The AMA investigated prolonged gaming, but opted to not officially recognize it as an addiction disorder.

For longtime gamers like us, it can be frustrating to see the media bash games like 'Grand Theft Auto' and 'World of Warcraft.' Why blame video games? As with any endeavor, we think that moderation is key. According to researchers from the University of Wisconsin, gaming can improve problem-solving skills, dexterity, scientific reasoning, and even eyesight. Douglas Gentile, an Iowa State University psychologist, told IT News that "games are not 'good' or 'bad,' but are powerful educational tools." We couldn't agree more. Hello? McFly? Is anyone listening? [From: GameSpot AU]

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E-Cigarettes Yet to Gain FDA Approval


If you believed the manufacturers of e-cigarettes, you would think they were God's gift to the nicotine-addicted. They are marketed as safe nicotine delivery systems, complete with the look and feel of real cigarettes. According to a recent story in CNN, the FDA isn't sold on these magic sticks just yet -- is it really any surprise?

E-cigarettes are plastic cigarette-like contraptions that deliver pure nicotine to the user when sucked upon. The process is fueled by a small internal battery that heats a small store of liquid nicotine housed within the filter. When a person sucks in as they would with a traditional cigarette, the heat and liquid combine to vaporize the nicotine, which produces a small puff of "smoke" from the tip (which lights up for good measure). Manufacturers compare the nicotine in their product to that in patches and gum used to curb addiction, but the FDA considers e-cigs an unapproved new drug, citing a lack of scientific proof of their safety and/or effectiveness and is currently attempting to block their importation.

There is no doubt that these devices are safer than real cigarettes, but we believe the Elicko Taieb, CEO of e-cig manufacturer Smoking Everywhere, didn't help his case when he admitted, in a statement to CNN, that "it is a pretty new product, so we are not 100 percent sure of the side effects at this point, " He went on to say " we haven't heard of any negative side effects yet, but we are pretty sure they are safe." Whew, well that's a load off.

We know from experience that "pretty sure" isn't sure at all, so for now we will just chew some gum. [From: CNN]

Computers, Video Games

Weed Weakens Wii-manship, Say Feds



Above the Influence, an arm of the White House Office of National Drug Control Policy, has launched a Web page informing gamers that only n00bs smoke doobs, a move that seems to be in line with the Federal government's grand old tradition of being "down with the kids,"

According to the site, which we learned about from Business Insider, smoking marijuana can impair gaming judgment and, ultimately, cause death. Well, the death of an avatar, anyway. On the site, one female game character seductively tells of her formerly successful relationship with a gamer named Lyle. Her voice sweetly lilts as she remembers his "skill" and "swiftness," and then turns flippant as she recalls his sudden turn towards the weed, and away from gaming glory.

So, listen up, kids. Above the Influence wants you to know that, if you start smoking weed, your sexy video game character of choice will fall out of love with you.

Wait, what? Are they high, or something? [From: Above The Influence Via: Business Insider]

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Audio/Video, Cell Phones, Video Games

Financial Problems Aren't Affecting Gadget Addiction

Most Americans are saying "Screw the economy, I'm keeping my gadgets," according to Fox News. Despite hard times, most folks aren't giving up their music downloads or smartphones. In fact, they're spending nearly as much as they ever have.

According to the article, a poll by research firm Forrester showed that 80-percent of respondents said they wouldn't alter their video game purchasing, while 84-percent won't stop downloading music. In regards to the same products, 12- and 9-percent would make fewer purchases while 9- and 8-percent will make more. The article also points out that in the first fiscal quarter of 2009, Apple has sold 4.4 million iPhones for at least $199 a pop, with a $70-a-month service plan.

One analyst says this is because people suffer from what's called "disconnect anxiety" -- that crappy feeling you get when you're away from your gadgets for too long. He also says that people these days view the Internet as a necessity, just like electricity and water (although we've never gone without showering or let our food rot because we couldn't get on Gmail). For us, it just seems that folks don't want to give up something that's guaranteed to bring them happiness. [From: FOXNews]

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Computers

New Site Tells You If You Have a Drinking Problem



Conventional wisdom tells us that, in our direst economic times, the alcohol business does pretty well. Possibly responding to this phenomenon, and hoping worried citizenry won't crawl into a whiskey bottle, the federal government has now launched the Rethinking Drinking Web site, the Wall Street Journal reports.

Operated by the National Institute on Alcohol Abuse and Alcoholism (NIAAA), Rethinking Drinking strives to teach folks about booze and its potential effects. Offering answers for such questions as "Is your 'lite' beer light in alcohol?" and "What counts as a drink?," the site also features a brief questionnaire designed to determine whether your drinking places you at "low risk," "higher risk" or "highest risk" for negative health consequences and alcoholism. While the NIAAA doesn't purport to offer a firm solution to those struggling with alcohol intake, it does serve as a hub for alcohol-related information and suggested avenues of help.

Although the site's aim, and very existence, have us slightly concerned about the extent of our countrypeople's alcohol consumption in response to the financial crisis, we were surprised to read on the site that 35-percent of Americans, still, never drink alcohol. Amazingly, some of us still practice what we preach, regardless of whether our leaders do or not. [From: Rethinking Drinking Via: Wall Street Journal]

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Cell Phones

Bishop Urges Italians to Give Up Text-Messaging for Lent



Christians and Catholics traditionally observe Lent, the approximately 40-day period between Ash Wednesday and Easter, by praying frequently and fasting from certain types of food. Abstaining from food -- and vices such as drinking and smoking -- is intended to help the believer prepare for the Easter celebration of Christ's resurrection, and to also create empathy for Jesus's time spent wandering in the desert before beginning his public ministry. Monsignor Benito Cocchi, the tech-savvy bishop of Modeno in northern Italy, broadened the scope of vices this year by urging Catholic youth to take a vow of texting silence on Fridays during the current Lenten season.

Italians text on their mobile phones, or "telefoninos," an average of 50 times per month, ranking the nation second in European texting frequency behind Great Britain. Because of the high text rate, Cocchi told Italian newspaper La Repubblica that he hopes the suggested fast will prompt the text-mad Italian youth to "detox from the virtual world and get back in touch with themselves." At least he didn't get all old-school and suggest they take part in self-flagellation to atone for their texting sins.

Seriously, though. Give up texting? We could conceivably take a break from all the violent video games with rampant sex and nudity, or maybe even Facebook. But texting? No way. In fact, we're texting someone right now about how we can't stop texting. [From: News24.com]

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Computers, Video Games

Study: 'World of Warcraft' as Addictive as Cocaine



According to a Swedish youth organization study, 'World of Warcraft' is the most addictive game on the planet. Which is cool if you're a gamer and immune to such things, but decidedly less cool if you're an addict who hasn't gotten out of your comfy lounge chair with your laptop balanced precariously on your stomach and pizza delivery boys routinely making sure you don't die of starvation for the past 18 months.

Do you play (or have you ever played) 'World of Warcraft?'



The Youth Care Foundation called the game "the cocaine of the computer games world." We should point out that's actually a step down on the hard drugs ladder, as the game is commonly referred to was World of Warcrack. The study, which has yet to be published, is based on interviews with parents and gamers who've contacted the foundation.

An employee at the foundation noted that they have not dealt with a single case of game addiction in which WoW wasn't involved. Founded in 1991, the foundation deals with all sorts of addiction; in 2007, 170 of the 2,000 calls it received concerned video or computer games.

If you'll excuse us, we're going to get back to playing WoW now, if that's okay. [From: The Local]

Video Games, Celebrities, TV

Alec Baldwin Ended Crazy Nights with 'Galaga'

Alec Baldwin Ended Crazy Nights with 'Galaga'We've heard of video games being used to rehabilitate people before, but this is certainly the first we've heard of it being used to cope with addiction. In the new book 'Moments of Clarity,' which compiles the stories of former addicts, actor Alec Baldwin, costar of the Golden Globes-sweeping '30 Rock,' reveals that he used to end his drug and booze-filled nights by stumbling into an arcade around 9am to log a couple hours worth of 'Galaga' to unwind.

Baldwin credits a man named Lenny with helping him get sober, but we wouldn't be surprised if the looks of pity given to him by Julian, the proprietor of the arcade who opened up every morning just for Baldwin, helped push him into rehab. [From: Joystiq]

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