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China Blocks Access to 'World of Warcraft'... Again

China Blocks Access to WoW... Again.
'World of Warcraft' (WoW) is painfully popular in China. So much so that, out of WoW's roughly 13 million subscribers, 4 million are in China -- almost a third of the company's customer base. Considering the large portion of revenue coming from the psuedo-communist country, WoW publisher Activision Blizzard, is probably having a mini freak-out right now as WoW has again been blocked by the Chinese government.

This isn't a first. In fact, the multiplayer online game was only relaunched in China this September, but internal quarrels (surprisingly, not censorship) have again shut it down. It seems that the General Administration of Press and Publication and the Ministry of Culture can't agree on whose jurisdiction WoW falls under, and until they either reach an solution (or battle to the death), China may not have access to WoW.

Of course, Chinese gamers are quite the dedicated and obsessive bunch (they even have a WoW-themed restaurant!) so we're sure they'll find a way around the blockade -- like logging into servers in neighboring Taiwan. [From: Download Squad]

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Video Games

Sam Raimi to Direct 'World of Warcraft' Film


Listen close. What's that sound? It's the collective squeal of millions of nerds around the world. This generation's 'Dungeons & Dragons' will finally make its way to the big screen, and, for at least one day, keyboards won't clack and monitors will go black.

Variety reports that Sam Raimi will direct
the live-action film version of 'World of Warcraft.' Raimi, who also directed 'The Evil Dead,' will begin work on the film after he completes 'Spiderman 4.' Warner Bros. is set to distribute the film, and it will be financed under Legendary Pictures -- the same tag featured on 'Watchmen' and 'The Hangover.' It sounds to us like Blizzard Entertainment found the perfect folks to commit its worldwide-hit game to celluloid. Raimi has plenty of nerd cred from his previous work, and Warner Bros. will surely push for the film to become a summer blockbuster.

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Video Games

New 'WoW Pod' Lets You Poop and Play 'World of Warcraft' Simultaneously


Those zany MIT hooligans, with their hi-tech hijinx, are at it again. Although students at the Massachusetts Institute of Technology typically reserve their witty ire for fellow geek adversaries at the California Institute of Technology, a group of them recently directed their cerebral shenanigans toward the hardcore devotees of the massively multiplayer online (MMO) game 'World of Warcraft' (WoW). Boy, do we hope they're kidding around.

Dubbed the "WoW Pod," this MIT-designed gaming cave provides "an immersive architectural solution for the advanced 'World of Warcraft' player that provides and anticipates all life's needs." The pod features easily accessible water, food packets, a stove, and a seat that doubles as a toilet.

Do the MMO fanatics really need a means to become even more absorbed and reclusive? Decide for yourself after you check the video of this absurd nerdity. One word to the wise -- if you have friends or loved ones who are currently battling an addiction to WoW's 'Wrath of the Lich King,' you may want to keep them from watching the video. Unless, of course, you don't want to see them for a few weeks. [From: TecheBlog]

Video Games, Green Tech, Web

PETA Clubbing (Virtual) Seals in 'World of Warcraft' Protest Campaign



The business of clubbing baby seals for their fur still occurs on a yearly basis, and, as the seal hunting season begins, People for the Ethical Treatment of Animals (PETA) wants you to help protect the cuddly, defenseless cuties by literally stopping baby seal hunters in the act. Well, not quite -- to be more specific, it wants your 'World of Warcraft' ('WoW') alter ego to take up arms on Saturday, April 11 against four seal hunters from 'Horde' (enemies of 'the Alliance' in the struggle for 'WoW' domination), which the animal rights organization has actually created for the purpose. Although we doubt the attention-hungry PETA really cares, the only problem is that the massively multiplayer online game's devoted followers are in a growing uproar over the organization's ignorance of the game's complex protocols and practices.

Regardless of how the event plays out, PETA has at least succeeded in creating a boom of activity on message boards, sparking a war pitting, as one poster named Kathara put it, "Bored Teenagers vs. Idiotic Hippies." The surge of interest has, though, had little to do with the practice of clubbing baby seals. Instead, 'WoW' fans are arguing over which race of fantastical creatures is the most environmentally conscious. The backlash from those intimately familiar with every minute detail of the 'WoW' universe was inevitable. Hardcore gamers have been airing grievances over the fact that only 'Alliance' members will be able to take part in the mini-game, and have been taking issue with the 'realm' chosen to host the seal slaughter -- the 'Whisperwind' server.

Do you play (or have you ever played) 'World of Warcraft?'


Another hot debate rages over whether or not the 'Horde' clubbers will even be vulnerable to players' attacks. Everyone is pretty certain, though, that you'll be able to bludgeon the seals. We're not sure, however, if you'll be able to fashion a pair of cozy fur boots for your avatar.

If it wanted to avoid criticism, PETA could have just incorporated its racy television and print ads into the game (although PETA probably doesn't mind the attention it's gotten from the media stir). We have a feeling that, if naked celebrities appeared in the game, 'WoW'-sters wouldn't be so concerned with PETA's gaming ignorance. [From: PETA, via FOXNews]

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Computers, Video Games

When Gamers Die, What Happens to Their Online Personas?



It may seem odd to consider the fate of a real person's virtual life after that person dies, but the topic is one of interest and importance to thousands of gamers around the world. The relationships forged between gamers in virtual worlds, like Blizzard's popular 'World of Warcraft' game, often transcend the medium and become real-life, meaningful connections that need tending, in both life and death.

There are a few services that will, upon a person's passing, send alerts or e-mails to online factions that are familiar with the deceased. The Deathswitch site, for example, allows people to compose e-mails that will be sent out if the user does not check in at certain customizable intervals (say, every six months). Members pay $20 a year and have the ability to create up to 30 e-mails complete with attachments (such as video files or other media). Slightly Morbid offers the same service, but does not require the member to check in. Information required to log in to the sight is divulged to close friends or family who then have the responsibility of notifying people online if the member dies.

One grief-stricken reality is difficult to cope with. Two is almost unbearable.

[From: AP, Via: Google News]

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Computers, Video Games

Study: 'World of Warcraft' as Addictive as Cocaine



According to a Swedish youth organization study, 'World of Warcraft' is the most addictive game on the planet. Which is cool if you're a gamer and immune to such things, but decidedly less cool if you're an addict who hasn't gotten out of your comfy lounge chair with your laptop balanced precariously on your stomach and pizza delivery boys routinely making sure you don't die of starvation for the past 18 months.

Do you play (or have you ever played) 'World of Warcraft?'



The Youth Care Foundation called the game "the cocaine of the computer games world." We should point out that's actually a step down on the hard drugs ladder, as the game is commonly referred to was World of Warcrack. The study, which has yet to be published, is based on interviews with parents and gamers who've contacted the foundation.

An employee at the foundation noted that they have not dealt with a single case of game addiction in which WoW wasn't involved. Founded in 1991, the foundation deals with all sorts of addiction; in 2007, 170 of the 2,000 calls it received concerned video or computer games.

If you'll excuse us, we're going to get back to playing WoW now, if that's okay. [From: The Local]

Video Games

Teen Threatens Suicide Over 'World of Warcraft,' Gets Arrested


Last Monday, in a live chat with an employee of Blizzard Entertainment, a seventeen-year-old boy in Fairfield, Ohio threatened to kill himself over frustrations with 'World of Warcraft,' MyFox Springfield learned from the Middletown Journal.

In response, the Blizzard representative immediately traced the boy's IP address and notified local police, who promptly showed up at the boys' house. Explaining to police that the threat had not been sincere, and that he was simply trying "to get what [he] wanted" in regards to the game, the boy was arrested and charged with a first-degree misdemeanor.

We're glad the boy, only 17, is anonymous. Otherwise, he might never get a job. Not because of the arrest, though. Because of the 'WoW.' [From: Middletown Journal via MyFox Springfield]

Video Games

'World of Warcraft' Restaurant Opens in China


Balancing reality and virtual worlds can be a problem for some gamers, but one Beijing restaurateur is hoping it leads to a booming business with his 'World of Warcraft'-themed eatery. Geeks need to eat too, right?

The entrance to the restaurant is a recreation of the Dark Portal, the intro animation from 'WoW: The Burning Crusade.' Once you get inside, the walls are lined with pictures and TVs showing scenes and footage from the game, and the dishes get their name from WoW's characters. To top it all off, the main dining area, "The Hall of Snow Storms," features a large tree at its center and warriors clad in replica armor, which we assume is to protect diners against food poisoning and slow service.

Do you, or does anyone you know, play 'World of Warcraft?'



The owner of the establishment says he opened it as a comfortable meeting place for other people who love the game like he does. We're sure the restaurant will be popular, especially in China where games like this have massive audiences, provided the game's creators, Blizzard Entertainment, let it stay open. Maybe the next step will be to open a 'Second Life' diner that looks and functions exactly like a normal diner accept everyone becomes a hundred times cooler, sexier, and more confident once they get inside. [From: WoW Insider]

Computers, Video Games, Celebrities

Celebrities Play 'World of Warcraft,' Too



Playing too much 'World of Warcraft' got you feeling alone, unhappy, perhaps even a slight touch depressed? Well worry no longer! There are people with plenty of better things to do who share your addiction. You know -- celebrities.

The list is pretty diverse, ranging from A-list (Dave Chappelle) to B-list (Jay Mohr) to no known list whatsoever (does Macaulay Culkin actually do anything else?). There are some assumptions being made -- that Mr. T and William Shatner play because they were in the WoW television commercials, for example, or that Matt Stone and Trey Parker (pictured) play because they did a 'WoW'-themed episode of 'South Park' – but we're willing to believe them. If only to make ourselves feel better. [From: Times Online]

Audio/Video, Computers, Video Games, Celebrities

Gamer Girl Explains How to Meet Women in 'World of Warcraft'

Gamer Girl Explains How to Mac it in WoW
Our friends over at Asylum to set all nerds out there running for their inhalers. The men's site has an interview with geek-girl du-jour, Felicia Day, the writer and star of the online 'World of Warcraft'-based sitcom 'The Guild.' Day has also made appearances in 'The Legend of Neil' and 'Dr. Horrible's Sing-Along Blog.'

The fair-skinned, red-headed cutie doles out advice on how to pick up the ladies in 'World of Warcrafgt' (WoW). Day's first advice is, of course, to make sure that the girl one might be going after, virtually, is in fact a member of the fairer sex. She also suggests that guys level up a bit before trying to flirt, since many Wow girls won't even look twice at a noob.

Check out the rest of the interview for more suggestions on how to become a WoW Casanova. [From: Asylum]

Computers, Video Games, Celebrities, TV

Ozzy and Little Steven Star in New 'World of Warcraft' TV Ads


Now that Blizzard has sold upwards of infinity units of its new 'World of Warcraft' (WoW) expansion, 'Wrath of the Lich King,' the company has unleashed a series of new ads starring some of pop culture's finest ambassadors.

The ads, both linked to after the jump, star Ozzy Ozbourne and Steve Van Zandt (he of both 'Sopranos' and E Street Band fame), respectively. They're both pretty entertaining, and a quick watch is a much better alternative than dedicating the next three years of your life to playing the game itself.

WoW now has more than 11 million subscribers, which is more than the population of Switzerland, Sweden, or Puerto Rico, Jamaica, and Panama combined. [From: BigDownload]

Computers, Celebrities

Obama Loads His Team With 'World of Warcraft' Fan and Bloggers


Despite the looming possibility that incoming president Barack Obama may have to give up e-mail, there is still strong expectation that an Obama administration will be sensitive to technology issues. One of those reasons is his continued appointment of people with deep connections to cyber culture.

Obama's latest appointment is Tom Daschle as head of Health and Human Services (we thought that job would have gone to Dean). Daschle is a former blogger, though he doesn't appear to have had much dedication to the idea of blogging -- the blog only reveals two entries about his travels through South Dakota.

Other appointees are much more active though. Peter Orszag, who has been tapped to head the Office of Management and Budget, is an avid blogger (though he keeps comments on his posts turned off). Heading up his FCC transition team are Susan Crawford and Kevin Werbach, grizzled veterans of the Net Neutrality battle. Both keep active blogs, and Webach even gets down with Twitter. There is even good news for gamers: Werbach is very active on 'World of Warcraft.' He belongs to a pair of guilds in the virtual world that consist mainly of academics and the tech elite.

What exactly this means for the policy of the incoming administration remains to be seen, but we're sure they'll be much more sensitive to the needs the tech industry and netizens than the Bush administration has been. [From: Silicon Alley Insider, and GigaOm]

Video Games

UK Woman Divorces Husband Over Behavior on 'Second Life'


Real-life married couple Amy and David Pollard have filed for divorce in England due to a dispute over Mr. Pollard's 'Second Life' character (called an "avatar") having virtual sex with the avatar of another woman, the Telegraph tell us.

Mr. and Ms. Pollard -- who, themselves, first "met" on 'Second Life' -- had been married (in geek bliss we'd imagine) for three years until Ms. Pollard discovered her husband's avatar in an intimate position with that of another woman. Inconsolably upset, Ms. Pollard accused Mr. Pollard of infidelity, as she considered this kind of online behavior tantamount to cheating. Finally, Mr. Pollard admitted that he no longer cared to be married to Ms. Pollard, their discussions culminating in divorce proceedings.

Now separated from his wife, Mr. Pollard has become engaged to the same American woman with whom he cyber-cheated. They have never met in person. For her part, Ms. Pollard has also found a new love, in the form of a gentleman she encountered online while playing 'World Of Warcraft.'

On our side of things, we're at a loss for witticisms, here; this story is just too depressing (and hilarious) on far too many levels. [From: Telegraph]

Computers, Video Games

US Army Using 'World of Warcraft' to Create Virtual Soldiers?

U.S. Army Wants Virtual Soldiers in World of Warcraft

We've covered some crazy things from the U.S. Army, including telepathic thought-helmets and pledges to be one-fifth robot by 2020. Interesting stuff, for sure, but perhaps a little too far-out for most. While the Army will speak about a number of similarly wacky initiatives in its upcoming Science Conference, one idea will strike fear into the hearts of gamers everywhere: a plan to deploy virtual soldiers (to test advances in artificial intelligence) into the battlefields of 'World of Warcraft' and 'EVE Online.'

The games are two of the most popular massively multiplayer online games currently on the market, filled with people who spend hours and hours (days... weeks...) of their free time, plus hundreds of dollars, to battle against each other. Understandably, the game's fans tend to take it all quite seriously. The Army hopes to use this environment as a testing ground for its virtual soldiers, who will work to infiltrate the games and attempt to deceive the human gamers.

"Why?" you might ask, and we'd have to say in response: "Good question." This particular branch of the armed forces has already shown a penchant for video games, even 'World of Warcraft' in particular, so perhaps these games will form some sort of virtual battlefield of the future. [From: io9]

Computers

Virtual Worlds Drag Racism Into the 21st Century

Virtual Worlds Drag Racism into the 21st Century

Can racism actually exist in a world inhabited by avatars, such as 'Second Life' and 'World of Warcraft?' Researchers at Northwestern University seem to think so after conducting a series of social manipulation studies.

The researchers used two different social manipulation techniques known to work well in the real world. The so-called foot in the door (FITD) approach asks a simple favor of someone that can be quickly and easily accomplished making the person more likely to agree to future requests, while the door in the face (DITF) approach makes a more complex and time consuming request at first, making the person more likely to agree to a simpler follow up request.

The really interesting (and disturbing) results came when researchers decided to add another variable to their experiment -- skin tone. They set the skin tone of their avatars to the extremest light and dark ends of the allowable spectrum then approached random users to make their requests. When using the FITD method, 75-percent of people agreed to the second request, and 80-percent agreed when the DITF method was employed. The catch was that these results were for white avatars only. When the researchers used darker-skinned avatars, only 60-percent agreed to the second request of either approach.

It's both disturbing and absurd that racism has been dragged into virtual worlds, places where people can be anyone they want. It's unclear whether black avatars are being discriminated against because the users are perceived as black, or because the users are choosing black avatars. We thought the Internet was supposed to break down barriers and bring people together -- guess we were being a little overly idealistic. [From: Ars Technica]

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