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'Living Buddha' Takes a Stand for Video Games

Despite the seemingly endless stream of studies decrying the negative repercussions of playing video games, someone will, on occasion, publicly praise gaming's therapeutic and educational benefits. Studies have shown that video games can restore eyesight, and some people have even claimed that playing games has helped them to overcome nightmares and longstanding fears, teach history and proper military ethics, and even learn to walk.

According to CNET, Ogyen Trinley Dorje, the "only senior Buddhist leader recognized by China, Tibet, and India," not only likes to play, but also believes that gaming can serve as a form of "emotional therapy." He did not address whether or not games can teach you patience, or how to snatch a pebble from a Kung Fu Buddhist monk's hand, but he does assert that video games can provide a release of negative feelings. Dorje said, "The aggression that comes out in the video game satiates whatever desire I might have to express that feeling."

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Video Games

Video Games, Hurricanes, and Generators -- a Toxic Trifecta


In light of their alleged emotional ramifications on children, certain video games are often labeled as "dangerous." But it turns out a number of children almost literally lost their lives last year by playing their favorite games, according to the Houston Chronicle.

Last autumn, families in areas of Texas affected by Hurricane Ike were forced indoors due to the brutal storm and its messy aftermath. In the wake of the storm, some parents turned to the one thing they knew would distract and appease their restless children: video games. The problem wasn't that the children were playing the games, though. The problem was that there was no electricity, so the gaming systems were being run by gasoline-powered generators. In case you didn't know, the improper use of generators can lead to carbon-monoxide poisoning and, ultimately, death.

A study performed by researchers at the University of Texas found that 75-percent of the children treated for carbon-monoxide poisoning had been playing video games. The good news behind this frightening statistic is that there were only nine total cases of generator-related carbon-monoxide poisoning (and that no one died). The bad news is that some people still don't understand the proper way to use a gas-powered generator. (Hint: put it outside, dude.) [From: Live Science]

Computers, Video Games

Internet Addiction May Breed Violence, Says New Study

Remember a time before video games and the Internet? When the world was a peaceful, loving place, free of murderers, sexual deviants and other purveyors of violence and filth? Apparently, some people do, as yet another study linking Internet usage and violence among the youth has been released.

The report, published by the Journal of Adolescent Health (with a disclaimer that the results are not definitive), studied over 9,400 Taiwanese teenagers, ultimately determining that the teens who exhibited signs of Internet addiction more frequently admitted to having hit, shoved, or threatened someone in the past year. So, does this demonstrate that Internet addiction fuels violence in teens? Or, could it be that violent children are more likely to develop an unhealthy Internet habit? We'll leave that up to the reader.

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Video Games

Dad Uses 'Call of Duty' to Teach Son History, Military Ethics



Hugh Spencer, a writer and designer of museum and public educational exhibitions, has created a new and unique method of keeping his teenage son from engaging in gratuitous video game violence. The elder Spencer's initial dilemma arose when Evan approached him about 'Call of Duty,' a series in which players participate in integral campaigns of World War II, either solo or with fellow online gamers.

As Evan had just turned 13, Mr. Spencer held reservations about allowing his son to play the 'Teen'-rated game. Although 'Call of Duty' is heavily violent, Mr. Spencer, drawing from his experience researching for military museums, knew that the game incorporates historically accurate content, and also promotes teamwork via its online network. As a result, Mr. Spencer felt a compromise with his son was in order.

Mr. Spencer asked Evan to Google the Geneva Convention (a series of treaties which focus primarily on the treatment of non-combatants and prisoners of war) and then read it so that he and his father could discuss it. From the discussion, Evan agreed to fight his opponents according to the rules of the convention. Not only did Evan agree to adhere to the convention's rules, but he also agreed to stop play in the event one of his teammates disregarded the rules.

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Video Games

Teenager Accused of Raping 12-Year-Old Boy He Met on Xbox Live

Nineteen-year-old Codey R. Hawks of Parma, Ohio has been arrested for allegedly raping a 12-year-old boy after meeting him via Xbox online live.

On January 15, according to Cleveland's NBC affiliate, Hawks allegedly traveled to the boy's residence in Michigan, staying there with him for some time. Having been arrested Monday and charged with rape and sexual imposition, Hawks is currently being held in the Cuyahoga County Jail.

While these allegations are still very much just that -- allegations -- this story is only the latest knot in a recent string of developments concerning teenagers, video games and violence. Despite a recent study concluding that violent games do not lead to violent behavior, the recent stories of the 'Halo 3' killer and the Xbox taco-slapper may suggest otherwise. [From: NewsNet5 via Alley Insider]

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Video Games

Study of Studies Shows No Link Between Video Games and Violence



The whole "violence in video games" fire just had a glass of cool, non-violent water thrown on it, in the form of a new study by Dr. Christopher Ferguson in the medical journal Psychiatric Quarterly. Namely, by studying other studies (many of which were done by him).

Ferguson put together a specific set of collection criteria for his meta-study: He only included those that used violent games and measured actual aggressive behavior (as opposed to those which scored for violent thoughts or took physiological measurements). Apparently, only 17 published studies over a 12-year period qualified -- which showed a severe publication bias. And when the bias was controlled for, it was found that there was no significant link between the games and aggression.

While this latest finding is perhaps something of a corroboration for those who argue the "it's not video games that are causing our children to show up at school with semi-automatic weapons" point, the discussion is more a recognition that the influence of games may have "as much to do with their specific content as the psychological makeup of those playing them."

Now please return to your regular holiday first-person shooting.

From ArsTechnica

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