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Computers, Web, Social Networking

Mafia Games Rule Social Networking Sites Like Facebook and Twitter

With the rise of social networking sites, it has become a little easier to join the Mafia. Your college roommate, little brother, or (God forbid) even your dad might send you an invite to join his or her 'Mob.' While this virtual 'organized crime' lifestyle won't cost you your life, it could cost you plenty of time, grief, and money, too.

According to CNET News, sites like Facebook, MySpace, and now Twitter are making tons of money from users playing Mafia-inspired multiplayer, online role-playing games developed by third parties. The names might vary ('Mobsters,' 'Mafia Wars,' '140 Mafia'), but the games stay pretty much the same. You either create or join a 'Mob' with your friends on the social network. Then, you carry out criminal activities, which include 'killing' and 'stealing,' against rival mobs. These activities earn you points, which are then posted for all your friends to see on the social network's news feed.

As you earn points, the game developers make money, from both display ads and from players who spend real-life money on in-game goods and health. For example, '140 Mafia,' which was developed for Twitter by LOLplaying, allows users to more quickly recover health by asking the 'godfather' for a 'favor,' a request which costs actual dollars. As long as folks are willing to pay and play, these apps will continue to grow, and much to our dismay, 'Mob' invites will continue to clog inboxes. Mafia Wars, which was developed by Zynga, has 15 million users across different social networks. For these developers, at least, it looks like crime does pay. [From CNET News]

Video Games, Web

Will Digital Downloads Kill Video Game Stores?

Will Digital Downloads Kill Video Game Stores
The software industry has been slowly moving away from traditional physical media and in-store purchases. Downloads, legal and otherwise, have all but wiped away the music industry's business model, and the Internet and video-on-demand services have hurt DVD rentals and sales. The software industry (and especially the video game industry) foresaw the future of distribution and started moving towards selling downloadable content.

The question at hand concerns, then, how this will impact video game retailers. Sure, outlets like Toys'R'Us and Wal-Mart offer plenty of other profitable products, but the GameStops and EB Games of the world rely on the sales of boxed software. These days, Sony, Microsoft, and Nintendo all sell downloadable games for their consoles. Sony is even making its PlayStation Portable (PSP) portable gaming system a download-only device. And later this year, a company called OnLive will launch a service designed to stream high-quality, 3-D games to your PC or Mac via a Web browser, or to your TV via a low-cost, set-top box. OnLive would not require a powerful gaming PC, and would instead run games on servers, only streaming the visual portions of games and your control inputs over the Internet.

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Web

'Faith Fighter' Game Taken Offline Due to Muslim Group's Protest


According to Yahoo Tech, 'Faith Fighter,' the popular Internet game that pitted religious deities against one another in battle, was taken offline by its creators on Tuesday after a prominent Muslim organization protested.

The game, which debuted in 2008, has been played by millions of people and has offended that many folks several times over. In an interview with the AFP posted on Yahoo Tech, a spokesman for the Organisation of the Islamic Conference's Islamophobia Observatory described the game as "incendiary in its content and offensive to Muslims and Christians."

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Video Games

Game Designer Quits Job With Custom 'Mario' Game as Resignation Letter

Australian Developer Quits Job with Videogame

Ever feel like burning some bridges when you quit a job? Shredding important documents or yelling at your former manager? No? How about jumping on a power mushroom and groping a princess? If that's more up your alley, you're not alone; a developer named Mr. Jarrad decided to quit his job at game developer 2K Australia by creating a game featuring just those sorts of antics, we learned from Joystiq.

His game (play it here), titled 'A Message for 2K Australia,' sports a few short levels featuring Nintendo's Mario. In them, you run, jump, and collect items, each collection displaying the message "I QUIT" in big letters across the screen. It's a bit brash, and, while it does go on to say that the team at 2K is excellent, we can't help but wonder just how this was received by Jarrad's now-former employer. We're also curious to know what Nintendo's legal department thinks of the thing. [From: Farbs.org, Via: Joystiq]

Video Games, Web

In-Game Advertising More Effective Than TV Commercials

Are television ads a dying breed? In our world of Tivo or cable DVRs and online streams, advertisers are looking for more effective venues for pitching their products. It's not surprising that one of the most popular of these venues is video gaming. Games are great at capturing people's attention,and there's nothing to fast-forward through. But do in-game ads work? Yes, says research conducted by Frank Magid Associates.

The research was funded by a company called NeoEdge Networks, which itself markets advertising to online casual games, so take it with a grain of salt. Players were shown a short video advertisement before their games started. Once they finished playing, the gamers were asked to take a survey and to identify which company had sponsored their gameplay sessions. Two thousand players answered the survey and 80-percent of them were able to pick the right brand. In addition, more than half of the responders had a "more favorable" impression of the advertiser afterward.

So, what does this mean? More ads in games, for sure. While this research was specific to online casual games, we figure it probably won't be long before Mario's drinking Coca-Cola, Lara Croft is wearing Altrec boots, and gamers are just as jaded as television viewers are now. [From: TechCrunch]

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Computers, Switched Video

Toys of 2009: Online-Enabled Games for Kids


We spent a week at the 2009 New York Toy Fair and came away with a renewed desire to be 10 years old again. This episode of our Toy Fair series showcases what's new in kids online gaming.

Thanks to the phenomenal success of Webkinz, there is a slew of companies trying to catch up and cash in on the retail-to-Web gaming market. Each of the three companies we profile in the video have their own unique approach. Check out the company descriptions after the break.

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Computers, Video Games

China Cracking Down On Online Games



Once the Chinese government gets its mitts on your industry, you're in trouble. Their newest target? Online games.

The government is issuing a set of new rules meant to crack down on what it calls "undesirable" elements of online games, mainly MMO-style affairs. All the hysteria stems from fears of growing Internet addiction which, as anyone with a level 60 Night Elf knows all to well, doesn't do a whole lot for productivity.

According to an Xinhua news agency, the number of online gamers in China rose 23 percent to 40.17 million last year. Regular subscribers, which accounted for over for over half the players, rose a rather staggering 30 percent.

Um, we blame their parents?

From Reuters

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Video Games

Chinese Gamers Told to Take a Break



Marathon gaming sessions are a way of life for serious players of online games like World of Warcraft or Everquest. Some game developers make changes to discourage overindulgence, but others seem to flaunt and encourage it. For the Chinese government, the problem has become more serious, with a small but well publicized number of gamers actually dying after day- or even week-long sessions at the keyboard.

According to Engadget, China has decided it's time to do something to protect its children, instituting mandatory limits in online gaming for youths. They plan to do this by forcing game developers to include a sort of diminishing return for those who play their games, reducing gameplay rewards (such as points, experience, and in-game treasures) by half after three hours of play per day. Should a sedentary gamer soldier on for a further two hours they'll be inundated with messages threatening to kill their characters if they don't get offline pronto. The regulations sound well intentioned, but China has said it will shut down any online game that doesn't institute these changes by July 16th. That doesn't give much time for developers to update the multitude of games played online in China today.

From Engadget

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CNET provides the latest tech news, unbiased reviews, videos, podcasts, software, and downloads, making tech products easy to find, understand and use.

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