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Pro Video Gamers Losing Work, Too

Professional Gamers Losing WorkAs video gaming becomes more and more popular, there is a belief among many (or at least a hope) that elite gamers will soon enjoy a status like that of elite athletes -- in other words, get paid millions of dollars and be adored by hordes of fans. A few years ago, when many professional gaming leagues were forming, it looked like that promise was coming to pass. But, as the economy collapsed, so too collapsed most of those leagues, leaving many former professional gamers unemployed.

Leagues like the Championship Gaming Series (CGS) quickly busted out into public attention, but then folded just as quickly, once the economy tumbled. While some leagues survive, only one of them, Major League Gaming, continues on with significant advertising and coverage.

So hundreds of formerly professional gamers, who would have earned solid salaries and cash prizes for victories in competitions, have had to return to work. Highlighted in a recent New York Times article, Emmanuel Rodriguez is a former CGS competitor who, as a "franchise player," had earned a $30,000 base salary. He has now been forced to return to his job at Sam's Club. Is this a sad sign of the current state of the economy? Or had there just been too many optimistic gamers trying to make a buck? [From: The New York Times]

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ESPN to Begin Covering Professional Video Gaming



Gaming news site Evil Avatar reports that ESPN and Major League Gaming are teaming up to bring live coverage of MLG competitions and tournaments. In a move that has upped its standing in the gaming world, ESPN has launched a professional video gaming section on ESPN.com that provides gaming news, player interviews, stats, scores and streamed matches. From a link on the site, gamers can access a specific MLG page. While MLG will host online tournaments, ESPN will report gaming developments from the 2008 MLG Pro Circuit competitions. A number of ESPN platforms, including ESPN360.com, will receive the coverage.

For you gamers out there, the partnership has gone a long way in legitimizing pro gaming as a bona-fide competitive activity (sport?). Additionally, watching matches and accessing ubiquitous, no-joke coverage of pro gaming has just become easy and convenient. Now it's just a matter of time, as somehow, somewhere, somebody is making plans for pro gaming fantasy leagues and teams.

From Evil Avatar

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