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Sam Raimi to Direct 'World of Warcraft' Film


Listen close. What's that sound? It's the collective squeal of millions of nerds around the world. This generation's 'Dungeons & Dragons' will finally make its way to the big screen, and, for at least one day, keyboards won't clack and monitors will go black.

Variety reports that Sam Raimi will direct
the live-action film version of 'World of Warcraft.' Raimi, who also directed 'The Evil Dead,' will begin work on the film after he completes 'Spiderman 4.' Warner Bros. is set to distribute the film, and it will be financed under Legendary Pictures -- the same tag featured on 'Watchmen' and 'The Hangover.' It sounds to us like Blizzard Entertainment found the perfect folks to commit its worldwide-hit game to celluloid. Raimi has plenty of nerd cred from his previous work, and Warner Bros. will surely push for the film to become a summer blockbuster.

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Video Games

Marvel Comics' Massively Multiplayer Game a Go, Again



The on-again, off-again saga of a massively multiplayer online game (MMOG) based on the Marvel comics universe continues as a projected release date has been announced. Fanboys and girls everywhere have been anxiously anticipating this game since details of its inception were released in 2006. After three years of waiting, we've now learned from Marvel and its new partner Gazillion Entertainment that we'll have to wait three more.

Originally intended as a Microsoft-Cryptic Studios release, the role-playing game was put on hold in 2008, as Microsoft and Cryptic backed out over alleged differences in licensing agreements, along with worries over competition. In mid-March of this year, Marvel announced plans for the revival of the game, as it contracted Gazillion Entertainment to bring the MMOG to fruition. Now, it projects the game to be a reality in 2012. Simon Philips, Marvel's president of worldwide consumer products, told Rick Marshall of Splash Page Blog, "It sounds like it's a long way away, but it's not. We've got to create, together with Gazillion, that environment that is going to be a totally immersive experience."

With a catalog of 5,000 characters, the Marvel Universe does provide a perfect environment for endless role-playing and limitless entertainment (as well as opportunities to fly and to shoot laser beams out of your eyes, of course). The game will reportedly include such Marvel mainstays, and big screen successes, as Wolverine, Iron Man and the Hulk, but we're really hoping the developers include our favorite Marvel character, the mostly unknown, and awesomely lame, Superpro. And, while three years may seem like forever, you might be pleased to consider this; the game should be spectacular on our new Wii 2s. [From: Evil Avatar]

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Computers, Video Games

When Gamers Die, What Happens to Their Online Personas?



It may seem odd to consider the fate of a real person's virtual life after that person dies, but the topic is one of interest and importance to thousands of gamers around the world. The relationships forged between gamers in virtual worlds, like Blizzard's popular 'World of Warcraft' game, often transcend the medium and become real-life, meaningful connections that need tending, in both life and death.

There are a few services that will, upon a person's passing, send alerts or e-mails to online factions that are familiar with the deceased. The Deathswitch site, for example, allows people to compose e-mails that will be sent out if the user does not check in at certain customizable intervals (say, every six months). Members pay $20 a year and have the ability to create up to 30 e-mails complete with attachments (such as video files or other media). Slightly Morbid offers the same service, but does not require the member to check in. Information required to log in to the sight is divulged to close friends or family who then have the responsibility of notifying people online if the member dies.

One grief-stricken reality is difficult to cope with. Two is almost unbearable.

[From: AP, Via: Google News]

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Computers, Video Games

'World of Warcraft' and Other MMOs Taken Off Australian Shelves

In Australia, if a video game doesn't have an Australian Office of Film and Literature Classification (OFLC) rating, typically, it's not carried on store shelves. Similarly, if a game has anything over an MA15+ rating (suitable for children 15 and up), it's also not carried in stores. The exception? A number of massively multiplayer online games, including the one and only 'World of Warcraft.'

Well, that is, until recently. Any and all unrated massively multiplayer online games have now been banned from store shelves until they receive a proper OFLC rating. Whether the games previously being sold on shelves without a rating was a pure accident or not, the fact is, it's no longer the case. Blizzard, maker of 'WoW,' noted on its forums that it "will always respect the laws of the countries in which we operate." Given the popularity of the game, and the lack of explicit violence and gore, we expect the game will be back on shelves sooner rather than later. [From: Joystiq]

Video Games

Are Companies Screening Applicants for 'Warcraft' Players?


At least one HR worker in the online media business has been instructed to screen applicants for 'World of Warcraft' players, according to Massively.

Raph Koster spied an account of this hiring practice on the f13 forum and, soon, gamers erupted into conjecture.

According to the recruiter in question, his superiors informed him that "'WoW' players cannot give 100-percent because their focus is elsewhere" and "their sleeping patterns are often not great."

Although we'd like to stick up for MMORPG fans, hilariously, the comments -- most of which come from work -- tend to agree with the guy. [From: f13 via Raph Koster via Massively]

Computers, Video Games, Celebrities

Celebrities Play 'World of Warcraft,' Too



Playing too much 'World of Warcraft' got you feeling alone, unhappy, perhaps even a slight touch depressed? Well worry no longer! There are people with plenty of better things to do who share your addiction. You know -- celebrities.

The list is pretty diverse, ranging from A-list (Dave Chappelle) to B-list (Jay Mohr) to no known list whatsoever (does Macaulay Culkin actually do anything else?). There are some assumptions being made -- that Mr. T and William Shatner play because they were in the WoW television commercials, for example, or that Matt Stone and Trey Parker (pictured) play because they did a 'WoW'-themed episode of 'South Park' – but we're willing to believe them. If only to make ourselves feel better. [From: Times Online]

Computers, Video Games

US Army Using 'World of Warcraft' to Create Virtual Soldiers?

U.S. Army Wants Virtual Soldiers in World of Warcraft

We've covered some crazy things from the U.S. Army, including telepathic thought-helmets and pledges to be one-fifth robot by 2020. Interesting stuff, for sure, but perhaps a little too far-out for most. While the Army will speak about a number of similarly wacky initiatives in its upcoming Science Conference, one idea will strike fear into the hearts of gamers everywhere: a plan to deploy virtual soldiers (to test advances in artificial intelligence) into the battlefields of 'World of Warcraft' and 'EVE Online.'

The games are two of the most popular massively multiplayer online games currently on the market, filled with people who spend hours and hours (days... weeks...) of their free time, plus hundreds of dollars, to battle against each other. Understandably, the game's fans tend to take it all quite seriously. The Army hopes to use this environment as a testing ground for its virtual soldiers, who will work to infiltrate the games and attempt to deceive the human gamers.

"Why?" you might ask, and we'd have to say in response: "Good question." This particular branch of the armed forces has already shown a penchant for video games, even 'World of Warcraft' in particular, so perhaps these games will form some sort of virtual battlefield of the future. [From: io9]

Computers, Video Games

Online Divorce Leads to Avatar Murder, Real Jail Time


We've talked about it a million times, yet people still haven't learned that what you do online has real world consequences. Today's winner is a 43-year-old woman from Japan who's sitting in jail after murdering her online husband's avatar after he suddenly divorced her. The real crime she committed is hacking, as she illegally logged into his account and killed off his character.

The woman and her 33-year-old virtual beau played MapleStory, a MMORPG in which characters fight monsters and can get married, with special wedding services.Sounds like an interesting combination in a game, but we won't judge. Back in May, the husband decided on the divorce and the wife got her revenge, naturally leading the man to contact the police.

After admitting the allegations to the police, she said, "I was suddenly divorced, without a word of warning. That made me so angry." While apparently she wasn't plotting any head-in-the-freezer sort of revenge, she could face up to five years in jail and $5000 in fines if she's ever charged and convicted. Maybe MapleStory should offer a prenup scroll or something. [From: Yahoo!]

Computers

Virtual Worlds Drag Racism Into the 21st Century

Virtual Worlds Drag Racism into the 21st Century

Can racism actually exist in a world inhabited by avatars, such as 'Second Life' and 'World of Warcraft?' Researchers at Northwestern University seem to think so after conducting a series of social manipulation studies.

The researchers used two different social manipulation techniques known to work well in the real world. The so-called foot in the door (FITD) approach asks a simple favor of someone that can be quickly and easily accomplished making the person more likely to agree to future requests, while the door in the face (DITF) approach makes a more complex and time consuming request at first, making the person more likely to agree to a simpler follow up request.

The really interesting (and disturbing) results came when researchers decided to add another variable to their experiment -- skin tone. They set the skin tone of their avatars to the extremest light and dark ends of the allowable spectrum then approached random users to make their requests. When using the FITD method, 75-percent of people agreed to the second request, and 80-percent agreed when the DITF method was employed. The catch was that these results were for white avatars only. When the researchers used darker-skinned avatars, only 60-percent agreed to the second request of either approach.

It's both disturbing and absurd that racism has been dragged into virtual worlds, places where people can be anyone they want. It's unclear whether black avatars are being discriminated against because the users are perceived as black, or because the users are choosing black avatars. We thought the Internet was supposed to break down barriers and bring people together -- guess we were being a little overly idealistic. [From: Ars Technica]

Computers, Video Games

Virtual 'Hello Kitty' World Officially Launches Online



Okay fellas (and gals), put on those capris and the pink halter top that's been collecting dust in your closet: it's Hello Kitty time.

Specifically, time for Hello Kitty Online, an online hub for all things HK. It's called Sanrio Town, and it will serve as the central community for the upcoming Hello Kitty MMOG.

There are forums dedicated to Hello Kitty and other lovable Sanrio characters, along with fashion, love, music and games. There's even a Dream Studio area (still in beta), allowing you to upload and personalize and share videos and photos.

Hellooooooo Kitty.

From ShinyShiny


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Computers, Video Games

Hello Kitty's New Online Virtual World

Hello Kitty Gets Online World
Are you a fan of 'World of Warcraft' but wish it was a little bit cuter? Then check out 'Hello Kitty Online.' That's right, the ambassador of all things cute and Japanese is getting her own Massively Multiplayer Online Role Playing Game or MMORPG.

Currently the online world is in a "closed beta testing phase", meaning it's not yet open to the public, but it should be officially opened very shortly. Like every other MMORPG, in 'Hello Kitty Online' you create a character or avatar to represent you in the virtual world and interact with other players. You'll be able to wander around the Flower Kingdom, London, Paris, Moscow and other places playing mini-games, talking to players, and building the virtual world as you go along.

"...there are many activities for players to choose from. Aside from the monster-filled adventure areas, players can dig for ore in a mine, or range the forests to pick fruit from trees. Farming allows you to plant, grow and harvest your own crops..." say the people from Kelly Kitty Online.

And that's just a small taste. The game promises countless activities and boundless cuteness. We can only say one thing about this game -- Awwww.

From Shiny Shiny

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Video Games

Pervs Set Up Shop in 'Second Life'

Pervs Set Up Shop in 'Second Life'Even virtual online worlds such as 'Second Life' have their seedy underbellies. While undercover in the massive digital playground, a German news program reports that it was invited to pay to attend meetings in which members view and trade real child pornography and have sex with the avatars of underage members (or the "virtual child" avatars of adult members pretending to be underage). This news comes on the heels of recent reports that online child abuse is on the rise, and that pedophiles are also using the Skype voice and text chat service to stalk victims.

The news program reported the incident to German authorities, who have also received a pledge from 'Second Life' creator Linden Lab to help track down and identify the offenders. Under Germany law, even possession of "virtual" child pornography fetches up to three years in jail.

But, this only the latest crime wave to strike 'Second Life.' In the past, users have complained of programs that easily allow thieves to make copies of digital property like houses, cars and clothes -- effectively a form of stealing. There have even been complaints of mafias and gangs forcing 'Second Life' users out of public areas. Of course, none of those criminals are likely to ever see the inside of a prison cell, virtual or otherwise.




From BBC News

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