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Virtual Gnome Police Crack Down on Spammer Hucksters in 'EverQuest'


When playing massively multiplayer online (MMO) games, the typical player must spend tens, if not hundreds, of hours fully developing his character, earning a significant amount of in-game currency, and obtaining powerful, rare items and weapons. This often lengthy grind has encouraged some players to buy virtual items and characters from others, via real money transactions -- an act that is explicitly banned in almost all MMO end-user license agreements. Making matters worse for both players and publishers, these virtual salesmen spam other players so much that it sometimes discourages honest gamers from playing, thus depriving publishers of a game's requisite monthly fees.

To help combat this illegal spamming, Sony Online Entertainment (SOE), a game publisher that runs such MMOs as 'EverQuest' and 'Star Wars Galaxies,' has formed the Norathian Underground Gnome Investigation Team. (Norath is the name of the fictional universe in which 'EverQuest' takes place.) According to Reuters, this nine-member group roams the various virtual worlds, finds spammers and their associates, and permanently bans their online accounts.

The team has already closed nearly 300,000 accounts since its founding, though many challenges still remain. Brad Wilcox, director of customer support at SOE, had this to say about the spammers: "A lot of them are offshore. It's very difficult to stop somebody that's in another country, particularly one where the laws aren't friendly to the United States and it can be very challenging." [From: Reuters]

Video Games

Find Your Online Love Match ... With an Elf

Find Your Online Love Match ... With an Elf

Online games are no longer just for the proverbial basement dweller any longer as everyone from high-powered CEOs to your granny are meeting up in games like 'World of Warcraft' and 'Everquest' to slay beasts, gather wealth and sometimes even hook up.

Recently the BBC took a look into the phenomenon of gamers finding potential mates through the unconventional means of online role-playing games. While tales of online monitor-jockeys getting together to swap more than just discs aren't anything new, to many these type of matches still seem limited to the nerd crowd. But, the reasons people continue to find love in video games are actually quite universal.

First of all, by picking up a gaming habit that appeals to you, you ensure that anyone you meet in-game at least has that in common with you. You've already narrowed the populous down much more quickly than is possible in most normal social situations, and you've done it without having to suffer through the small talk coupled with bad breath.

One must, however, be able to read between the lines. Just by looking at someone's online avatar you won't be able to tell if they are a hard worker, a caring lover or if they are even the gender they appear as in the game. We won't fathom the amount of hearts broken by the words "actually, I'm a dude, dude."

But by engaging in conversation or joining a group of adventurers on a similar path as your own, you may be able to quickly determine just what kind of people you are dealing with by the way they conduct themselves throughout a variety of scenarios. Are they quick to give up a fight? Do they steal all your loot? Do they talk too much? Or do they have all the best armor, a coffer full of gold and a strong, silent demeanor (like us – wink wink)? Believe it or not, these signs often translate into real world personality traits.

While most of the world may not cast aside animal attraction anytime soon, (the tried and true method of "buy drinks, face rejection, repeat" still yields some surprisingly amazing results, after all), the Internet continues to prove it's use beyond porn and identity theft as a spyglass into human behavior.

From BBC

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Video Games

The Faces Behind the Avatars



If you've ever played a Massively Multiplayer Online game such as 'Everquest' or 'Second Life,' you've probably noticed that just about every male avatar is rippling with muscle and every female -- well -- fills out her chrome armor in all the right places. The people behind the digital representations themselves can't be quite so polished, right? The answer, of course, is yes, and the NY Times has a pictoral to prove it.

The 16 images shown are selections from the new book 'Alter Ego: Avatars and Their Creators' by Robbie Cooper, and show quite a range of characters, like a skinny Japanese student whose avatar looks like a beefy blond American, and a Californian housewife who plays a giant bald superhero. So, that blond elvish hottie you've been cybering with in the corner of the virtual tavern? You might want to ask for a few IRL pics before you get too close (that's In Real Life, if you didn't know ... )

From The New York Times and BoingBoing

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Are Your Gadgets Making You Sick? (5)

Addiction


Are Your Gadgets Making You Sick? Addiction
The condition: Like just about everything else that's fun in this world, the Internet is a magnet for compulsive types. Whether it's in the form of a poker site, role-playing video games or even eBay, online addiction is estimated to affect between five and 10 percent of the population, ruining lives and relationships along the way. Think we're exaggerating? Check out eqdailygrind.blogspot.com for tales of breakups and divorce at the hands of massively multiplayer online games like 'EverQuest', 'World of Warcraft' and 'Second Life'.

How to prevent or cure it: The first step in curing online addiction is to take this online self-diagnosis test. The other 12 steps can be found here, here, here and here. And if traditional treatment options don't stick, you can always book passage to China for shock therapy.


Video Games

Chinese Gamers Told to Take a Break



Marathon gaming sessions are a way of life for serious players of online games like World of Warcraft or Everquest. Some game developers make changes to discourage overindulgence, but others seem to flaunt and encourage it. For the Chinese government, the problem has become more serious, with a small but well publicized number of gamers actually dying after day- or even week-long sessions at the keyboard.

According to Engadget, China has decided it's time to do something to protect its children, instituting mandatory limits in online gaming for youths. They plan to do this by forcing game developers to include a sort of diminishing return for those who play their games, reducing gameplay rewards (such as points, experience, and in-game treasures) by half after three hours of play per day. Should a sedentary gamer soldier on for a further two hours they'll be inundated with messages threatening to kill their characters if they don't get offline pronto. The regulations sound well intentioned, but China has said it will shut down any online game that doesn't institute these changes by July 16th. That doesn't give much time for developers to update the multitude of games played online in China today.

From Engadget

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