by Sean Captain on June 18, 2009 at 08:51 AM

Don't get us wrong. If you make the trek out to E3, the mecca of video game conventions, you're already a hardcore gamer. But, no matter how seriously you take your 'Halo 3,' there's still a class of gamer that takes it all to a whole other level: the role-playing gamers. We asked these über-players about their favorite titles, strategy, beefing up before combat, and the insatiable desire ...
by Kaiser Hwang on June 15, 2009 at 09:24 AM

This year's E3 has come and gone, and one of the overriding themes of the annual video game convention earlier this month was the use of motion controls in games to further immerse the player, but more importantly, to make games simpler, more intuitive, and less intimidating for "non-gamers." Nintendo entered this space several years ago with its monstrously popular Wii console, and both Microsoft ...
by Tom Samiljan on June 12, 2009 at 12:23 PM

Just as there's plenty of video-game-induced damage, there are also plenty of glorious wins. We know it's not the point, but then again, when it comes to video games, winning is kind of all the matters, right? Especially when professional gamers (as in, folks who work in the electronic entertainment industry) are involved. Last week's 'Electronic Entertainment Expo (E3) in Los Angeles was the ...
by Tom Samiljan on June 10, 2009 at 02:45 PM

Yes, video games are both exhilarating and frustrating. And what with all that violence, it's no wonder that actual stuff breaks when we jump for joy after winning or throw our controllers at the wall after getting fragged to death, again. Injuries, and actual broken stuff often ensues, which is why we thought last week's Electronic Entertainment Expo (E3) in Los Angeles would be the perfect ...
by Tim Stevens on June 9, 2009 at 07:35 AM

At this year's E3 we saw a press release we just couldn't ignore: food specifically designed for gamers. It not only advertises that it'll let players eat quickly without getting greasy, crumby fingers, but that it'll also boost their performance. Did it live up to its claims? Did it really leave our hands clean? And, more importantly, how does it taste? Read on to find out. ...
by Chad Mumm on June 8, 2009 at 12:39 PM

We took our cameras out to Los Angeles to feast on the bounty of video-gaming goodness that is the annual Electronic Arts Expo (E3) last week. Sure, E3 is filled with jam packed booths, scantily clad babes handing out free stuff, and enough hardware to power the space station. But more importantly, E3 is filled with gamers -- specifically gamers who will travel out to Los Angeles and ...
by Evan Shamoon on June 8, 2009 at 06:08 AM

One of the announcements at Nintendo's E3 press conference last week concerned what the company is calling the Wii Vitality Sensor. The device attaches to the tip of the player's forefinger, measuring their vital signs and working them into gameplay (either alone or in conjunction with the Wii remote or other peripherals). Nintendo prez Satoru Iwata explained that the new device will let ...
by Tim Stevens on June 8, 2009 at 03:11 AM

In gaming, there are online games and off, with the latter group of logged-off games largely becoming a relic of earlier, simpler times. Then, in the online realm, there are massively complex multiplayer games and games which are, well, somewhat less massive. First-person shooters, like Quake, tend to be smaller online affairs, rarely playable with more than 32 gamers. That may all change with ...
by Leila Brillson on June 7, 2009 at 08:28 AM

Called mind-melting, violence-inducing time-killers, video games have gotten a pretty bad rap. Often overlooked are the potential advantages to having an immersive (and fun) entertainment experience. Yet, the Economist is now reporting that several different findings to be released this summer all that suggest "pro-social" games, or those that aren't based on blowing up or gunning down, ...
by Tim Stevens on June 5, 2009 at 01:39 PM

Nintendo's Wii didn't get much respect when it was unveiled at E3 a few years back, but the Big N quickly silenced the critics when gamers worldwide bought every Wii they could get their hands on, out-pacing the competition by miles (it's now the number 1 console in the U.S. in terms of sales) and spawning something of a cultural phenomenon along the way. But, many of those gamers are now ...
by Tim Stevens on June 5, 2009 at 05:17 AM

'Gran Turismo' is hailed by many gaming racers as the /true/ driving simulation. There are plenty of other racers out there that offer more realistic physics or a more immersive experience, but none have become anywhere near as popular and none have had the massive impact on American car culture that GT has. This week at E3, Sony had two different versions of the frequently-delayed franchise on ...
by Tim Stevens on June 5, 2009 at 02:54 AM

Guitar Hero sparked a gaming revolution, spurring millions of gamers worldwide to invest in toy plastic guitars and faux rock out with friends. Inevitably those controllers wound up collecting dust in the corner, replaced by the next iteration of guitar, and later by a whole band's worth of instruments in 'Rock Band' and 'Guitar Hero: World Tour.' Now Activision is introducing yet another new ...
by Tim Stevens on June 4, 2009 at 04:03 AM

The keyboard is the most important interface a computer has, but despite decades of use, it really hasn't changed all that much. The latest product vying to replace it is the Peregrine glove, and, while we don't think it's the future of interacting with your PC or Mac, it could be a boon to gamers addicted to online RPGs. Demonstrated to us at E3, the Peregrine is basically an elastic glove with ...
by Caleb Johnson on June 3, 2009 at 05:31 PM

Just when you thought parents could not possibly become more hands-off, a new product like the GameDr ($29.99) comes along. The device is designed to limit the amount of time a child spends playing video games by forcing the console to shut down, reports DVICE. As a timer counts down, the gamer is warned when ten minutes and then one minute of playing time remain. When the time is up, the ...
by Tim Stevens on June 3, 2009 at 04:24 PM

The 'Tony Hawk' franchise of skateboard games is one of the most popular and longest-running series of games in history. Lately, though, after ten iterations, it's become one of the most stale. That all changes with 'Tony Hawk Ride,' the upcoming release due this October that replaces all those fiddly button combos with a wireless skateboard that looks -- and more importantly -- acts like the ...