Tech Art History, Part 3
In our last two installments of the history of technology in modern art, we took a look at some of the radical developments in the media used by artists. With an art-making culture that was becoming at ease with technological interventions, artists began to explore even newer modes of expression, experimenting with the now-ubiquitous digital culture of the Internet and video games.
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You know how when you repeat a word over and over it eventually begins to lose its meaning and sound like a foreign language? Or how a photocopy of a photocopy loses its details, until all that's left is abstract blobs of toner? Repetition and reproduction have been a key concern for many artists and theorists, from Walter Benjamin's seminal 'The Work of Art in the Age of Mechanical Reproduction' ...
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So, this video game designer named Kellee Santiago recently gave a TED talk in which she argued that video games are art. Shortly thereafter, film critic and generally awesome dude Roger Ebert responded that video games can never be art. Those are some strong words coming from Ebert, but he does have a pretty decent argument to back up his stance. Of course, being the art-loving game ...









