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Could Robot Writers Take Over Sportswriters' Jobs?

No one has ever confused Woody Paige with Arthur Rimbaud. And there's a good reason: daily sportswriting is, by definition, Mojave-dry. Beat writers covering a Major League Baseball team, for instance, have to find a way to churn out stimulating articles daily, over the course of a Homeric 162-game regular season. Understandably, then, the writing tends toward the cliché-ridden and the formulaic -- so formulaic, perhaps, that even a robot could do it.

That's what some students at the Intelligent Information Laboratory at Northwestern University are arguing. Their project, 'StatsMonkey,' relies upon 'crawlers,' which combine key statistics from a game with frequently used sportswriting lingo in order to create their own auto-article. According to the StatsMonkey website, the algorithm first analyzes "changes in Win Probability and Game Scores" to "pick out the key plays and players from any individual game." Then, the robot consults a library of "narrative arcs" to structure the story, determining whether the game was a come-from-behind win, a blowout, or a nail-biter. The two are then combined to form the story, which can be narrated, interestingly, from the perspective of either team's hometown. To demonstrate, the kids had the robot write about an October 11th playoff game between the Boston Red Sox and Anaheim Angels. And, as the New York Times reports, the resultant article wasn't all that bad (even if it did kinda miss the sorta important fact that the Angels swept the Red Sox).

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Video Games

Hacker Builds Sudoku-Solving LEGO Puzzlebot


The advent of automated assembly lines, besides allowing for mass production of various wares, saved humans from long, arduous hours, physical exhaustion, lost digits, and other various labor-related injuries. But creating robots to perform difficult human jobs just wasn't enough. People have apparently grown so incredibly lazy that they can't even play games for themselves, anymore.

According to the Escapist, Swedish hacker and lazy gamer Hans Andersson used a LEGO Mindstorms NXT kit to build a robot that can accurately solve Sudoku number puzzles. The Sudoku-bot uses an optical scanner and character-recognition software to process the puzzle before filling in the blank squares with an attached pen-limb.

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Video Games

Computer Program Plays 'Super Mario World' Better Than You Do


The winner of the ongoing Mario A.I. Competition must create, using a learning algorithm, a controller (or agent) that can complete the most difficult levels of the game 'Infinite Mario' without any human aid. According to Joystiq, a video of one recent entry looks like it may be tough to top.

Creator Robin Baumgarten, a PhD student at Imperial College, London, writes on his site that he entered the contest because he was "bored," and wanted to hone his A.I. programming skills. Typically, watching others play video games can get boring and incredibly frustrating, but that isn't the case here. The video, and the mesmerizing gameplay, is simply amazing.

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Computers

Self-Taught Einstein Bot Learns to Smile



In another step towards self-awareness, researchers at University of California, San Diego have developed a robot that teaches itself facial expressions. The realistic Einstein bot formerly required individually programmed facial movements, but through a trial-and-error technique UCSD has dubbed 'body babble,' the AI experiments with its mug until it achieves a real expression.

Linked to facial recognition software, each time robo-Einstein experimented with a position that was an actual expression, it received positive feedback. Next time it 'body babbled,' its motors had a bias towards already established emotional displays, and a type of experimental learning evolved through the bots random movements.

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Computers

Professor Gives Ethics to Robots on the Battlefield

The groundwork for robotic morality was laid by science fiction writer Isaac Asimov, who created the 'Three Laws of Robotics.' Taking these ideas to war, Georgia Institute of Technology professor Ron Arkin has tried to establish ethical mores for bots on the battlefield.

Arkin, who used an advanced simulation system called MissionLab to create scenarios based on real-life, tested artificial intelligence's ethics on deciding who, and how, to attack during war-time. His qualifiers are much more detailed than Asimov's, including international law and conservative action. Using the argument that robots do not have an inherent need for self-preservation and don't feel fear (or hysteria), Arkin argues that robots -- when used ethically -- could save lives.

The conscientious droids are supposed to take the entire atmosphere into consideration, determining ways to avoid collateral damage and ascertain appropriate attack locations (it's against international law to engage soldiers in, say, a graveyard). Yet, even Arkin says more research needs to be done, and robots would be best when there is no ethical gray area. Ultimately, he contends, metal and silicon need to be held to the same standards as flesh and bone. [From: CNET]

Computers, Video Games

Nerds Program Videogame Bots to Wage Nuclear War

What happens when you take one large group of nerds, throw them in a convention, and tell them to cut loose? Well, we'll give you a hint: it doesn't involve boatloads of booze, loud music, or a conga line.

The Institute of Electrical and Electronics Engineers challenged the attendants of its convention to create a big, bad bot to ultimately win a one-on-one tournament in DEFCON -- a strategy game that Fidgit calls a "thermonuclear chess match." Essentially, the programmers try to convince judges that the artificial intelligence is a person playing the game.The person whose AI bot racks up the most kills wins $500 and a legion of nerdy fans.

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Visionaries

Intelligent, Unmanned Boat to Attempt Trans-Atlantic Journey


Once again, a team of well-meaning scientists is giving an intelligent, autonomous robotic vessel everything it needs to take over the world. Sigh...

According to CNN, eight third-year engineering students from the university ETH Zurich in Switzerland have created a four-meter-long, carbon-fiber yacht potentially capable of piloting itself across the Atlantic Ocean. Avalon, as its creators like to call it, will use a complex array of sensors and power sources to complete its journey. If successful, the Avalon will not only be one step closer to rendering humans inconsequential, it will also set a new world record for a vessel of its type.

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Computers

A Code of Ethics for Robot Soldiers?

A Code of Ethics for Robot Soldiers?
Currently all battlefield robots have humans at the controls -- be they 100 yards away, or across the globe. But military machines are becoming more advanced and soon could be making decisions on when to fire and where to bomb, without human input.

In anticipation of that day, Professor Ronald Arkin, a professor of computer science at Georgia Tech, is developing software to govern the behavior of military robots as they become more advanced and autonomous. But we say, skip the exercise and leave battlefield decisions to the soft, fleshy kind of soldiers.

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Computers, TV, Visionaries

IBM Supercomputer Hopes to Compete on Jeopardy


Years after building a computer called Deep Blue that gave chess champion Garry Kasparov a run for his money, IBM is now taking aim at another human-only intellectual pursuit -- 'Jeopardy!'

IBM is developing a supercomputer, along with an accompanying program called Watson, to compete on the popular game show, and may even face off against the painfully brilliant Ken Jennings, who holds the record for longest-reigning Jeopardy champion.

The computer's design team has quite a difficult challenge in front of it. Beyond having to parse a vast database of information for answers, the program will have to understand and respond to complex phrasing, puns, analogies, and relationships. And it will have to perform these tasks at lightning speed in order to beat the human contestants to the buzzer. To level the playing field a bit, the computer will not have access to the limitless stores of information online, and will instead be limited to a database of information collected before the show.

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Computers

Computers Suck! People Rule! Final Four Edition



Victory!

We can still claim superiority over the machines! And as long as we continue to be better at picking winners during the NCAA's March Madness, we should be safe from the emergence of Skynet.

Computer scientists have been using statistics, databases, and computer models for years to try and predict the outcome of sports tournaments. Of particular interest is the NCAA's basketball tournament, which culminates in the Final Four.

This year, the computer models were handed their digital asses by human instincts when it came to more accurately picking bracket winners. Joel Sokol, a professor at Georgia Tech, told CNN that, generally, computers are better at picking Final Four winners than people. Yet, Sokol's own models only managed to choose one of the four finalists, although they did correctly pick the University of North Carolina as the overall winner.

Sokol did take some solace in the fact that his model and President Obama picked the same Final Four. Hey, whatever it takes to make you feel better, buddy. We're gonna go do a dance in front of our Macs and flip off our PCs while reminding them how much better we are than them. [From: CNN]

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Computers

Researchers Create Problem-Solving Science Robot


Researchers at Aberystwyth University in Wales have developed a robot that is being heralded as the first machine to have discovered new scientific knowledge independently of a human operator. Named Adam, the device has already identified the role of several genes in yeast cells, and has the ability to plan further experiments to test its own hypotheses. Ross King, from the university's computer science department, remarked that the robot is meant to take care of the tedious aspects of the scientific method, freeing up human scientists for "more advanced experiments." Across the pond at Cornell, researchers have developed a computer that can find established laws in the natural world -- without any prior scientific knowledge. According to PhysOrg, they've tested the AI on "simple mechanical systems" and plan on applying it to more complex problems in areas such as biology to cosmology where there are mountains of data to be poured through. It sure is nice to hear about robots doing something helpful for a change.

[Thanks, bo3of]

Read: Robo-scientist's first findings
Read: Being Isaac Newton: Computer derives natural laws from raw data

Computers

Navy Report Warns of Robot Uprising



You know, when armchair futurists (and jive talkin' bloggists) make note of some of the scary new tech making the rounds in defense circles these days it's one thing, but when the Doomsday Scenarios come from official channels, that's when we start to get nervous.

According to a report published by the California State Polytechnic University (with data made available by the U.S. Navy's Office of Naval Research) the sheer scope of the military's various AI projects is so vast that it is impossible for anyone to fully understand exactly what's going on. "With hundreds of programmers working on millions of lines of code for a single war robot," says Patrick Lin, the chief compiler of the report, "no one has a clear understanding of what's going on, at a small scale, across the entire code base." And what we don't understand can eventually hunt us down and kill us.

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Computers

Computer Program Rates Female Beauty

Computer AI That Digs Chicks, Not Dudes

Machines are getting smarter, no doubt, potentially able to engage in a conversation and, erm, kill their captors. But, telling just how hot a given person is has remained outside of the computer's grasp thus far. That's about to change thanks to software that can tell how attractive women are.

A program written by an Israeli computer scientist as a Masters thesis can take an image of a given woman and tell you just how shagalicious she is, making "aesthetic judgements" about the appearance of the person in question. The software was trained to recognize aspects like facial geometry, hair color, and skin smoothness to produce an overall attractiveness rating. When those ratings were compared to those given by humans, the machine produced similar results -- for women. The machine has apparently not been programmed to gauge the relative hunkiness of dudes, supposedly due to the "greater variety of positions regarding male beauty."

We're inclined to think it's more due to the interests of the programmer in question.

From Slashdot and Haaretz

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