by Matthew Zuras on November 10, 2010 at 05:50 PM

If you've followed our coverage of Rafael Lozano-Hemmer, you'll know that the tech-lovin' artist has a thing for biometrics. Now, as part of his ongoing series of biometric objects and installations, Lozano-Hemmer has turned to iDevices with his 'Pulse Phone' app.
Put simply, Pulse Phone is a heart rate monitor that gathers pulse data by using your iPhone's camera. As you lightly place your ...
by Matthew Zuras on October 22, 2010 at 03:20 PM

Share
"Most of these works -- if you pause them -- you can't tell what you're looking at," says artist Jim Campbell, as his newest installation flickers in the background. 'Scattered Light' is a 50-foot-long array on an 80-foot wide, 16-foot-high and 16-foot-deep structure supporting over 1,600 lightbulbs fitted with LEDs, which are programmed to display a low-resolution, moving image as ...
by Matthew Zuras on October 22, 2010 at 10:56 AM

How do we rate YouTube Play? We've been struggling to answer that question since last night, when we attended the opening at the Guggenheim and got our first look at the 25 videos chosen for the exhibition. Culled from over 23,000 submissions worldwide and narrowed to a shortlist of 125, the final 25 were picked by a rock-star jury of artists, designers and filmmakers. To say it bluntly, the show ...
by Switched Staff on October 8, 2010 at 05:30 PM

In his study of the 'uncanny,' Sigmund Freud writes, "The uncanny is that class of the frightening which leads back to what is known of old and long familiar." Through repression, Freud argues, the once-safe becomes foreign, disturbing, uncanny. Freudian thought influences Tony Oursler's newest pieces, debuting jointly at the Adobe Museum of Digital Media and at Lehmann-Maupin (IRL, no less). ...
by Ben Deitz on October 4, 2010 at 03:00 PM

From their humble origins during the digitally threadbare days of Usenet, webcomics have become an inextricable part of the Internet landscape, underground but with more exposure than ever before. And with the epic celebration of the printed strip known as New York City Comic-Con right around the corner, what better time than now to contemplate the splendors of the webcomic? We've done the hard ...
by Matthew Zuras on September 13, 2010 at 01:40 PM

Lucas Maassen isn't interested in making just another chair. "A chair that you can sit on is suspicious," jokes the Netherlands-based designer, as he gestures to one of his latest projects, called Singing Chair. A blocky piece of furniture with clean right angles, the Singing Chair's back is cut away to reveal an LCD screen, controlled by an embedded Mac Mini. As you approach the chair, a ...
by Matthew Zuras on September 11, 2010 at 01:00 PM

"Computers always want to be annoying," says Los Angeles-base artist Jennifer Steinkamp, as we discuss the installation of her current solo show in New York. She has ample reason to to worry about technology, given that her chosen medium -- 3-D animation -- is entirely computer based. Still, she takes the glitches in stride, as natural consequences of reliance on the digital. "It's just ...
by Ben Deitz on September 9, 2010 at 01:45 PM

If a picture is worth a thousand words, then maybe we should let dump.fm do the talking. The image-based chat service is the brainchild of Ryder Ripps and the result of his collaboration with Scott Ostler of MIT Exhibit and Tim Baker of Delicious, all three part of the ever-growing group of young artists raised in a digital age.
Ripps describes dump.fm as a "platform for real-time image ...
by Matthew Zuras on June 4, 2010 at 02:45 PM

In our last two installments of the history of technology in modern art, we took a look at some of the radical developments in the media used by artists. With an art-making culture that was becoming at ease with technological interventions, artists began to explore even newer modes of expression, experimenting with the now-ubiquitous digital culture of the Internet and video games.
From the ...
by Matthew Zuras on June 3, 2010 at 02:10 PM

In our first installment of the history of technology in modern art, we examined the works that helped breed an art-making culture in which machines and electronics were either figured or utilized in the creative process. From just before Marcel Duchamp to Nam June Paik, modern art quite literally transformed from the centuries-old traditions of painting to complex and sometimes inscrutable modes ...
by Matthew Zuras on June 2, 2010 at 12:45 PM

Performance artist Marina Abramović just ended her epic solo show at the Museum of Modern Art in New York, an exhibition that has broken barriers for MoMA and generated no small amount of dialogue about what art "is." We watched Barbara Walters tell about her own visit on 'The View' not long ago, and she was quite surprised at the MoMA performers' nudity. Joy Behar, aghast, chimed in: "Who ...
by Matthew Zuras on February 18, 2010 at 01:20 PM

There's been some buzz surrounding Toy Fair 2010 (quite literally with this underwhelming Millenium Falcon 'copter), and the New York City event ends today. With an expected 95-percent of the show composed of Madame Alexander dolls and plush playthings for the preschool set, we embarked on a quest to find a handful of unique toys that both kids and parents will love. From robot bugs, to classic ...
by Caleb Johnson on December 8, 2009 at 12:48 PM

What do you see when you look at a busted cell phone or computer monitor? Probably a heap of junk. But as the saying goes, one man's trash is another man's... art. That's the view of a burgeoning number of artists who are repurposing old electronics into works of art.
These objects of geeky creativity might never hang in a museum next to an Italian masterwork, but that's fine by us. After ...
by Matthew Zuras on November 5, 2009 at 04:37 PM

Material ConneXion, an innovative consultancy group that focuses on new materials for product, interior, and industrial applications, opened the Bits 'n Pieces show at its New York showroom last night. The exhibition features the work of a variety of designers, architects, computer scientists, and materials researchers, curated to highlight the interaction between analog designs and the latest ...
by Matthew Zuras on October 26, 2009 at 10:12 AM

Earlier this month, New York City hosted the Cut & Paste Global Championship, the culmination of a series of digital design competitions held around the world. Designers from 16 cities contended for the grand prizes in 2-D, 3-D, and motion design, in 15-minute battles pitting their creativity and skill against the clock. Switched photographer Matthew McMullen Smith was there, and managed to ...