Interactivity is a much better way to learn than passive reception. Studies have shown that. But knowing that, we must also be wary. In games, it is very easy to hide our own perspectives. It is very easy to incentivize people for agreeing with us. There is a danger to us all when we make propaganda, instead of actual proper experiences.
At a South By Southwest panel on using games as agents of mass communication, James Portnow -- moderator, Gamasutra
writer and Escapist
contributor -- discussed the responsibility of developers to stay conscientious. By "gaming" education, Portnow -- along with Gamesalad's Michael Agustin, Benjamin Taylor of Super Fun Club and "Game Evangelist" Brett McCall -- suggest we can create environments conducive to exploration and learning.