Home Recording 101: Breaking Down Basics, Synths, Software and Gear

Our guide is aimed at those who want to make music out of their home, so the first priority is finding a comfortable workspace. A desk large enough to fit a computer monitor or laptop is essential, as is a comfortable chair -- writing music on a computer involves a lot of sitting. The software we've showcased should run on any computer built in the last couple years, but we'll let you know if anything requires extra processing power. One important piece of equipment we've left out of this guide is a monitor or studio-grade speaker set. Considering how expensive these are, we recommend starting out with a nice pair of headphones instead, such as the Sony MDR-V600s, or Shure SRH440s. These are mid-range, quality headphones and they won't end up waking the neighbors.
Let's also outline some terms we'll be using, as knowing the language of music production is just as helpful as knowing the gear itself. MIDI (Musical Instrument Digital Interface) is the protocol that allows synchronization between all manners of equipment, such as synthesizers, sampling machines, and even your computer. This is what allows your computer to instruct instruments (both real and virtual) what to play, and vice versa. Speaking of instruments, let's break down the common types. Synthesizers create artificial approximations of sound, the kind you'd hear in any Kraftwerk song, that aren't necessarily aiming for authenticity. A drum machine is an instrument that can be played and recorded in real time, set to emulate -- you guessed it -- the sound of drums. Each tone is made through either pre-recorded samples or through synthesis (making your own unique sound). Finally samplers will allow the recording and playback of sound, which can range anywhere between a snare drum to a guitar solo. We'll be the first to admit: nothing will ever satisfactorily replace the thrill of banging on a real instrument. But for many musical genres (including almost every permutation of dance music), the only keys you'll need to touch are of the QWERTY variety.
Software:
On a basic level, a software sequencer is all that a budding musician really needs to get started. These programs are, in essence, virtual music studios that exist on your computer. They allow you to write music using built-in virtual instruments as well as real ones. Additionally, most such programs provide the ability to record live instrumentation and vocals, and use tools such as effects, EQs and compressors to help craft your sound; which are assets that were once only found behind the mixing desk in any professional studio. While a software sequencer is an inestimable musical tool, different programs are better suited to different musical needs. Whether you're interested in making Brian Eno-esque soundscapes or Cut Copy-style dance music, we'll help break down how each one excels. If you get lost, just refer to our handy reference key. It'll let you know which programs are best used for recording or editing audio, sequencing and programming virtual synthesizers, how much you should spend and how tricky each is to master.
Multi-Platform:
Ableton Live






Pro Tools
Pro Tools excels at recording live instrumentation. For those who want to keep their guitar handy but crave a quality workspace in which to edit, sequence and work production magic, Pro Tools is unparalleled and an industry standard. However, it's not an ideal choice for those who want to sequence out every note by hand (er... mouse) or synthesize artificial sounds, so unless you are recording instruments or polishing up work done in another software sequencer, head elsewhere. Accomplished musicians may love its professional-grade quality (and not mind its hefty price tag), but bedroom artists looking to make chill beats might not find it the best fit.
Reason
The closest you can get to the thrill of racks of real synthesizers, samplers and drum machines, Reason is ideal for synth-heads who don't want to drop major bucks. Set up as a series of virtual instruments (complete with modeled rear panels, cables and all), Reason functions very much like a virtual representation of its physical counterparts. While true to life, this can be a drawback when the sequencer emulates the archaic hardware of yore, lacking much of the versatility of modern programs. Reason can serve as a good educational tool for those thinking about eventually using real instruments and hardware. As a synthesis-oriented program, those who want to create more organic-sounding, non-techy work should look elsewhere.
Mac:
Logic
GarageBand
GarageBand is basically a simplified, free version of Logic, which makes sense considering it was masterminded by Logic creator Gerhard Lengeling. Some might scoff at its straightforwardness -- or that it comes standard on new Macs – but we think that it's an excellent starting point for any budding musician needing a fast fix now or hoping to graduate to Logic later. Often, tricky plug-ins or weird controls can stifle creativity, but GarageBand's simple, cut-and-dry layout lets songsters get right to it. The program comes with a variety of sampled instruments and synthesizers, as well as support for third-party software (though the program's limited MIDI capability makes it a poor tool for controlling hardware). We like to think of GarageBand as the perfect solution for quick and dirty instrumentation and vocal recording, or a cheap four-track of software sequencers... and that may be all you need.
FL Studio
FL Studio (formerly Fruity Loops) has traditionally been used as a learning tool by those just getting into making music on their computer. Nevertheless, it's a viable option for those interested in its unique collection of sequencing methods. FL Studio combines the regimented sequencing of old analog gear with a versatile "piano roll," a visual sequencing method that allows one to non-linearly alter the pitch, time and sequence of notes. FL Studio is great for those who want to make dance music or synth-heavy hip-hop beats; and while its proprietary software and built-in sounds aren't as versatile as say, Logic's, it's a fantastic tool for learning the ropes of software sequencing.

Hardware:
It's always nice to have a few bits of gear to use in conjunction with a computer. We like to have at least one piece of physical equipment to mess around on, and it can help shake up the creative process to step away from the computer and twiddle some knobs. While we can't detail every bit of gear worth looking in to, here are a few suggestions to consider.microKORG



MPD18 USB MIDI Pad Controller




M-Audio Oxygen 25 USB MIDI Controller



M-Audio Fast Track Pro


Shure SM57/58







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Comments
8
Subscribe to commentsUberSilOct 23rd 2010 4:43PM
This article would have been better if it was a series of articles. One or two for programs along with sample photos. One with midi keyboards and drum machines. One with soundcards (important enough that it deserved more than one example). And one with microphones.
ChrystineOct 24th 2010 12:04PM
Any reason you did not include Cakewalk/Sonar?
The Big GuyNov 16th 2010 8:05AM
Just what the music industry needs, more bedroom producers cranking out crap. Have no talent? Don't worry, we can fix it for you, we'll quantize it, pitch correct it, and overlay a style for you.
drjlove30Dec 9th 2010 4:16PM
@The Big Guy
Why hate? The industry is only putting out crap anyways.
goomba4001Feb 10th 2011 8:10PM
@The Big Guy
Don't ALL bands come out of the bedroom/garage at one point in time?
avdltdDec 12th 2010 9:38PM
What about Cubase????? I thought that it is second only to protools in popularity.
cantuburyFeb 3rd 2011 1:48PM
my Shure SRH 840 headphones are superior/ Shure take me away. this article is right on
http:www.best-studiomonitors.comNov 1st 2011 6:17AM
Great article, I have a few of those pieces in my home studio and they're all great.
http://www.best-studiomonitors.com