We've dug our heels in as
decidedly pro when it comes to the
debate over whether or not video games are art. And, although we're not desperate for additional support, our argument has gotten a serious boost from Wabash College in Indiana. Wabash's incoming freshmen are now assigned the classic first-person puzzler
'Portal' as required "reading." Professor Michael Abbot pushed to have the game added to the curriculum for "Enduring Questions," a required seminar for all new students that acclimates them to critical readings and discussions in a college environment.
The game is being used specifically as a
companion piece to Erving Goffman's 'Presentation of Self in Everyday Life.' After reading the landmark sociology tome, students will play through 'Portal' as an interactive illustration of the struggle over perception at the heart of 'Presentation.' Using a video game to augment the interpretation of a traditional text seems like an ideal way to ease both students and educators into the act of "reading" video games. In a blog post, Abbot says he
considered including a game as a stand-alone assignment (as apparently 'Bioshock' was on the short list of candidates, too), but, in the end, decided to go with 'Portal' and 'Presentation' because they make "a good first impression." This is just one more feather in the cap of the video game, which, in just 40 short years, has gone from a type of mindless timewaster to a legitimate art medium, worthy of being taught in institutions of higher education. Check out our list of other games we think are perfect for college "readings" after the break.
More Games that Belong in the Classroom
Fallout 3
'
Fallout 3's' open ended game play and meticulously designed retro-futuristic, post-apocalyptic world are just begging for serious examination of its questions about morals, discrimination and loyalty and offer plenty of opportunities for self exploration.
Hateris, First Person Tetris, Tuper Tario Tros.
Games like '
Hatetris,' '
First Person Tetris' and '
Tuper Tario Tros.' turn seemingly sacrosanct elements of our digital pop culture consciousness from enjoyable time wasters to exercises in futility. Is it art? Or is it just cruel?
Bloom, Electroplankton, Moondust
Generative music games like '
Bloom' and '
Electroplankton' deserve a home in both art and composition classrooms. Their pre-cursor, '
Moondust,' has even been displayed in art galleries.
Grand Theft Auto
The '
Grand Theft Auto' series draws so much attention for its moral ambiguity that it's easy to miss that it's more immersive and cinematic than most major motion pictures.

Ico
'
Ico' helped kick off the video games as art debate back in 2001. The simple game play mechanics kept focus on the beautiful setting and compelling story.
ImmorTall
'
ImmorTall' takes the passive, minimal game play and limited use of narrative in 'Ico' to it's logical extreme. You act only defensively to save a family trapped in some unidentified war-torn region.
Machinarium
The story in '
Machinarium' is told exclusively through pictographs. There are no written words and no spoken dialog. Yet thanks to its stunning art work and carefully constructed sequence the game is constantly compelling.
Bioshock
'
Bioshock' raises serious questions about morality, community and individual freedom versus responsibility. And it does all this against the backdrop of a carefully crafted, Ayn Rand inspired underwater city.
Braid
'
Braid' is, on it's surface, a simple puzzler and platformer in which you must save a princess from a monster. However, vague clues leave the true interpretation of the plot up for serious debate.
P0nd
We credited '
P0nd' with officially ending the are video games art debate sometime back and stand by it. We don't want to ruin anything about this stunning work, just go play it for yourself.
The Graveyard
'The Graveyard' is odd, short and honestly, barely a game. But there is no denying its originality.
Tags: college, education, gaming, portal, top, Video games as art, videogames, VideoGamesAsArt, wabash college, WabashCollege
Comments
21
Subscribe to commentsThomas HoustonAug 24th 2010 6:00PM
what other games would you like to see as required reading?
CaptainBill22Aug 29th 2010 6:19AM
@Thomas Houston I would like to see Mass Effect 1 and 2, as they deal with social issues and morality. Portal is a really good game by Valve but, I wonder when they will actually put out Half Life 2 Episode 3, Half Life 2 would make another good game for the list as it deals with "Big Brother", and Aliens.
Jim VineyardAug 29th 2010 1:29PM
On the surface this Professor's assignment seems relatively harmless. But being a retired Navy man, I am appalled that all the violent and twisted games, like Grand Theft Auto are available to brainwash your children's minds. Specifically, that particular game along with World of Warcraft and the rest, are and have been significantly underwritten financially by the PENTAGON to have most of the reluctance to pull the TRIGGER and take a human life nearly 90% accomplished by the time your kids are old enough to enlist in the military!!! If this Professor wants to study anything, it should be the Pentagon's heavy involvement and financial subsidizing of the development of such games.
No wonder we hear about 6 hear olds stabbing and shooting their fellow kids in Kindergarten!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! @Thomas Houston
TigerCzewAug 29th 2010 7:38PM
@Thomas Houston
Things like this would keep me from going back to school. I'd inevitably fail at least this portion because I can't play first person style games like that. They make me sick and dizzy.
Whats the plan for people like me?
rojolluviaAug 29th 2010 8:58PM
@Thomas Houston I'd love to see Rule of Rose as a required txt- so many different ways to read into that game
DavidAug 24th 2010 11:35PM
I'm a freshman enrolled in English 1102 at GA Tech. The teacher has decided that video games will be our main focus this semester - we'll analyze plot and storytelling.
Our required "texts" are:
Portal
Bioshock
Psychonauts
Dragon Age: Origins
Thomas HoustonAug 25th 2010 2:22PM
@ShellsOnTheFloor Interesting. Aside from video games, what other texts are being included?
JohnAug 25th 2010 8:21AM
Any and all of the games in the Myst franchise.
Myst, Riven, Exile, Revelation, End of Ages, URU and URU The Path of the Shell.
I like to call these games interactive novels. They have a fully realized history and culture. There are also 3 novels and a movie is in the planning stage.
DavidAug 25th 2010 3:28PM
@Thomas Houston None, actually, other than that we have to pick one additional game out of a list (or get confirmation from the professor on a suggestion of our own).
Her suggestion list is:
o Half-Life (and/or Half-Life 2)
o Bioshock 2
o Mass Effect
o Eternal Sonata
o Tomb Raider
o Knights of the Old Republic
o Star Wars: The Force Unleashed
o Assassin’s Creed
o World of Warcraft
o Fable series
o Fallout series
o Legend of Zelda: Twilight Princess
o American McGee’s Alice
o Gears of War
o Final Fantasy VII, VIII, IX, X, X2, XII, or XIII
Dana KolterAug 29th 2010 9:49AM
It is a natural evolution. These things effect the minds of humans and provoke thought, effect character and "teach" our minds to interract in an ever changing environment. We have been teaching driver's education, pilots and others by video simulations for nearly half a century. I am a proud graduate of Wabash, although we still used stone tablets in my day.
theripper1967Aug 29th 2010 10:38AM
Now I have played many games and MMOs for along time and I hav a theory I want you guys to put to your teachers and test it yourselves......
Most people that pretend they are good citizens and always do good in public are usually total nasty pricks in reality. Case in point, every MMO I have ever played, SWG, Guild Wars, WoW, Shaiya, etc, playing both good and evil sides.
I have found the the evil side of MMOs are usually nice people who help each other out and show others how to do things when they are new.
On the other hand I have tried the good side of MMOs and most of them are jerk offs who wouldnt help you if they were being paid.....LOL
KerriAug 29th 2010 11:19AM
I think it would be fascinating, if not for the "learning" advantage, then for the social statements, to see someone do a study on the MMO "City of Heroes". In it, you can create your own Superhero. Choose your powers, choose your costume, and then go out and save the city. Not long after City of Heroes became popular, they came out with a secondary version: City of VILLAINS. Now, you could create your own Supervillain. The same police officers and "military" that you assisted in CoH were now your enemies in CoV. While CoH was bright and clean, CoV was dark and piled high with bombed-out buildings, trash fires, and homeless people everywhere. And - in the last couple of months - they have released another version: Going Rogue, with the ability to play in the "gray area" between the pure White of being a Hero, and the pure Black of being a Villain. I would love to see a study of how many people play as Heroes, versus how many play as Villains, and how many who were determined to be a pure Hero or Villain have "crossed over" into the gray area with their characters.
Another interesting facet of the "City" games is that on occasion, the creators will determine a time to do an "Invasion" by an alien race specific to the game, and both Heroes and Villains fight this invasion as cooperative groups. There are also Co-Op zones where Heroes can fight other Heroes, ditto Villains, as well as areas where they can either fight one another, or fight TOGETHER against a common enemy (the aforementioned Aliens, in a specific "zone" set aside and accessible by both heroes and villains at any time, separate from the Invasion Scenarios).
CynAug 29th 2010 12:29PM
It's relatively new, but "Coma" from Atmos games is filled with symbolism and beautiful graphics. The main idea of the game is a young child (a boy?) who is in a dream world (a coma) trying to wake up. His sister is guiding him back from the real world. Here's a link:
http://www.newgrounds.com/portal/view/541124
JimAug 29th 2010 12:41PM
...um...and what about those of us who view video games as boring, a colossal waste of time, and haven't upgraded from our Atari 2600 sets and have not intention of doing so, or if we do play, we play the free preinstalled games that came with our computers? There is not a single game mentioned in this article that I would willingly play...ever...nor do I wish to be exposed to the graphic violence portrayed therein. If moral questions need to be addressed, then these idiot professors can start with why this country is fighting an unwinable war in Afganistan and why the population isn't up in arms about it.
JimAug 29th 2010 1:00PM
college freshpersons cant read or write, but they can play games.
SkittlesAttackerAug 29th 2010 1:00PM
I would say Assassin's Creed 2 would be a good addition. My Art History professor is actually contemplating assigning us to play the game (glad I've already gotten 100% on it).
vinnieAug 29th 2010 5:59PM
@RetNavy .. Games like grand theft auto and such are adult games. If children are playing them and thinking violence is ok...It is bad parenting to balme and not the video game industry or the pentagon.
MARYAug 29th 2010 8:21PM
@RetNavy GRAND THEFT AUTO???? PROMOTED IN SCHOOL??? Jesus better be here before THAT happens!!
mikemaj82Aug 29th 2010 4:01PM
College is such a joke. I honestly don't know why I got a BS in CS only to be told by the career center that the economy is slow and there are no jobs. Good thing I've been in a union for the past 11 years. Job for life.
MARYAug 29th 2010 8:50PM
Consider that certain light patterns can induce particular states of mind. People can be psychologicaly altered during any video game,TV show or movie (ie theater). Many people are not able to watch "LARRY KING LIVE" due to the pattern of the background. It causes them to become dizzy, have headaches and some have seizures. Here is something to think about: Why would someone do 5+ tours in IRAQ ??.... To be with his buddies?.....Or because he is psychologicaly rewired to kill?