How to Get a Job as a Game Tester

Sony's offering a select group of wannabes a chance at the job via 'The Tester' -- a new reality show being broadcast exclusively through the PlayStation Network. If you don't want to suffer the indignities that go along with that programming genre, though, you can always try to get the job the old-fashioned way. Switched.com reached out to a few folks in the video game industry to learn more about being a game tester and the best ways to become one.
As for getting the job, there are seven key factors:
Location, location, location.
If you want to be a game tester, you need to be where the game makers are. That means cities like Dallas, Austin, San Francisco, Los Angeles, Montreal and Redmond, Washington. If there aren't a large number of developers and/or publishers around you, you're going to have a hard time being a full-time game tester. You might find occasional work in other big cities - like Atlanta, Chicago and New York -- but it will be, at best, supplemental income. Get ready to lead a gypsy life.
Full-time tester jobs are exceedingly rare. Typically, game makers (and third-party testing houses like VMC Consulting and Babel Media) hire testers on a contract basis. When the test cycle ends for a product, the testing team is laid off -- and the search for a new gig begins (thus the reason to live in a developer/publisher-rich city). Michael Weber, director of central development at Gearbox Software, says, "In a lot of cases, a tester can go from product to product at company to company." He adds, "If you want to do this as your livelihood... you need to put yourself in a position where you can move from studio to studio when the products ship."Personality is paramount.
You don't need a degree to be a game tester. In many cases, a GED is good enough. But, if your personality and emotional maturity don't mesh with the rest of the team, you'll never make it. Game companies say these are the most important qualities in a candidate. If you're a loner, or slip into a rage when you lose a game, you're looking at the wrong career. Testers work long hours -- and they don't need unnecessary disruptions. Details! Details!
It probably goes without saying that when you're trying to get a job to assure the quality of a game, you need a good eye for detail. Finding bugs in the early stage of testing is simple. Anyone can do it. But when developers have polished products, it gets a bit harder.
Once you find an error, you'll need to let the development team know exactly what went wrong and how you made it occur. If you're unable to do so, it doesn't matter how good you are at finding mistakes. To test for good communications skills, Gearbox asks people to describe their favorite game and what they like about it. If a candidate can't do so clearly and enthusiastically, they likely don't have what it takes for the job. Don't like games. Love 'em.
Merely having enthusiasm for video games isn't enough for testers. An obsession is mandatory. Testers play and replay the same small part of a game again and again and again -- for eight hours or more per day. If you're unable to maintain focus and energy over that amount of time, you'll burn out quickly, and ruin one of your favorite hobbies in the process.
As you research where to work, you may find services that guarantee you a game tester position for a nominal fee. These are the video game equivalent of those "Work from home: Make $100,000" signs you see thumb tacked to telephone polls at intersections. If you're looking for a job, never pay to get it. I'm qualified. Now what?

So, let's say you've got all of the above bases covered. You're the perfect candidate. Before you leap in blindly, there are a few other things to keep in mind before deciding to pursue this field.
Hours:
For much of the history of game testing, employers have been almost draconian. Ridiculously long hours were the norm. That's abating somewhat these days, but you'll still put in up to 10 hours a day at some places -- and even more as a game's deadline nears. And, if you burn out, there are hundreds of people who are willing to take your place.
Pay:
This is not a job to take if you want to get rich (or have a family to support). Most testers are contractors, with hourly salaries and no benefits. In 2009, Game Developer magazine put the average salary of a tester at $39,571 -- but even the magazine's publisher notes that number was likely a bit high. Other game companies put the number between $25,000 and $30,000 per year.
Foot in door:
Many people view being a tester as the way to climb the ladder of an organization. That used to be true, but it's less so today. If you take a job as a tester, and then begin wooing the development or art teams for another job, you'll kill your chances. These days, a quicker path to becoming a video game developer or artist is to make your own game -- and show off what you can do.
"The tools have gotten easier to use to make games," says Simon Carless, publisher of Game Developer magazine. "If you want to make games, you should just make games. If you have a skill, that's a lot more helpful than saying, 'I've been playing this game repeatedly and spotting errors in it'."







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Comments
9
Subscribe to commentsChad MummFeb 22nd 2010 1:03PM
Madden 2010 is the best game to test (go long Stafford!!!!!!). Imagine if you got stuck testing Guitar Hero: Fallout Boy?
Chad MummFeb 22nd 2010 2:47PM
I like Farmville. How do you get a job at Farmville II testing?
victor_boure123Feb 23rd 2010 1:36AM
how do i become a tester and what hoops can i jump in college:like what classes should i take? art,drawing,skeching,mulitmedia.?
e926768@uggsrock.comFeb 22nd 2010 11:03PM
EA has a testing facility in Baton Rouge, Louisiana with tons of full time employees, so rule number 1 should have Baton Rouge added.
And testing Madden sounds great, but imagine hearing those 20 EA Trax rap songs they pick for the games 2000000 times. Also, imagine having to load into every stadium with every team in every jersey in every weather condition at every time of day in regular season, playoffs, and super bowl. Also in every game type.
ErinFeb 23rd 2010 12:13AM
What about the fact that you sometimes have to play monotonous parts of the game, over and over and over again? I know people who were game testers for a local company in Upstate NY and HATED their lives. It's not glamorous, at all.
AnonymousFeb 23rd 2010 3:30AM
Well written!
I was once an employee at VMC in Montreal. While most of this article is spot on, I do have to say the salary is more around 15,000$ a year-starting.
Also, what a job like this does is ruin gaming as you once knew it. Every time I pick up a game now, I notice all of its imperfections. To the point where I have an entire new standard for games. Ignorance can be a bliss on occasion.
QA jobs can also impose a type of clockwork when it comes to going through a game. Rather then enjoy it and have fun, I sometimes find myself running through a game like tasks at hand that need to be done as quickly and efficiently as possible.
The "Detail" section of the article forgets to mention that not only do you have to view errors on the game, you have to produce them. You must manipulate the game in a way that would replicate what COULD happen when the game releases. So not only do you HAVE to run through every single executable the game has been programmed for, but also, the ones not.
"Play the game like a f*ucking retard would.". While that quote isn't the most politically correct, it's exactly what the job entails. Of course, if you come across an error, you also have to reproduce it more than once to actually qualify it as an issue for the developer to address. With the addition of online multiplayer to many of today's games these reproducible issues become ten times more difficult to come across, let alone figure out how it occurred.
OH and don't be fooled by all the pretty images you may see laying around the internet. Most the labs you work at when testing video games are not so glamorous.
I could sit here and write for hours on how this job is, but I'll leave it at that.
p.s. The photo at the top of the article is so so wrong. God of War 3 can't be played on anything other than a PS3 due to concerns of self-destructing laptop/Xbox360/PC's.
...even though Xbox360's explode on their own anyways...
cmdr_crichtonFeb 23rd 2010 12:27PM
Want to be a game tester? Just apply. It's that easy. You need NO skills to be a tester. The job sucks. Long hours and low pay. The rest of the company treats you like crap too. Probably one of the worst jobs I've ever had.
CamporFeb 23rd 2010 4:09PM
If nothing else playing games like I Wanna Be The Guy will most definitely get you used to replaying the same parts of games over and over again.
amarjeet.singhApr 26th 2010 6:30AM
As you can imagine, playing video games for a living can be great fun. As a product tester at Beagametester, you could have the opportunity to test development software, identify programming issues, evaluate product for content guidelines, and document quality-assurance checks.