Students Create Entire PlayStation 3 Game Level in 24 Hours
Over the weekend, while you slept away your work week, only to wake for the occasional bowl of Frosted Flakes, students at New York City's Parsons School of Design slaved away for 24 continuous hours with the upcoming PlayStation3 game, 'LittleBigPlanet.' The challenge -- put to them by Sony's marketing department -- was to create a level from scratch, using the game's extensive object and level creation tools. The students came in to the competition with generally no experience with the game, which comes out on October 21st.
Prizes were given to many of the creators, but a level by Team Sportsmanship -- dubbed 'The Shadow of the LittleBigColossus' – seemed to win more hearts and minds than any other. The level is essentially an homage to the classic 'Shadow of the Colossus,' a game released for PlayStation 2 by Sony's International Production Studio 1, the same development team responsible for the phenomenal 'Ico.' The results are beautiful (despite the rough video quality), and should serve as an indication as to just how much creative potential the game should provide.
"We're not a bunch of gamers here," a faculty member of the Parsons New School told the audience (by way of PS3 Fanboy's coverage of the event). "A project like this means much more to us than working with a new game. What we're interested in is collaboration, learning in new tools, in testing possibilities with environments and products we haven't worked with before. The experience we had with LittleBigPlanet this weekend is more than that."
For detailed coverage of the event, including pictures and the above video, go to PS3 Fanboy.



Reader Comments (Page 1 of 1)
Seanross said 3:31AM on 9-24-2008
This is full of win. I hope they release this level to the public, I wanna play.
Nice job students!
Reply